I feel like right now it is too easy to fall into the “fat roll” heavy area. I think some adjusting to the bar could use adjustment or buff the “equip load” stat
Agreed, it’s too tight.
Once you get to Tier 2 equipment dropping, the stat requirements are also way too high
yeah, I only have 1 piece of plate armor and all the rest being mesh and even with a couple “decreaed equip load” stats I’m still really close to fat rolling with 20+ points into equip load.
A lot of the item weights don’t even make sense. I don’t know what unit of measure the weight is supposed to be but how is it possible a pair of gloves can weigh 3x more than my chest piece? Why does a 2 handed sword weigh 44 (lbs? Kilos? Neither makes sense)? It seems just as arbitrary and bloated as the stat requirements on gear.
Tier 3 stuff seems especially hard to equip. And I’m using a light dexterity weapon, too. I can only imagine how much more difficult it is to wear any reasonable amount of armor with a large two-handed weapon.
Which doesn’t matter much in lots of souls games, but armor seems to make a large difference here.
Maybe it’s meant to get easier to equip heavier armor as the game goes on. More levels, more points for equip load, but armor-types (plate, mesh, leather, cloth) generally keep the same weights? Hard to say for unreleased stuff, I suppose.
I can say my inventory is full of tier 3 stuff and I’m struggling to equip any of it. Even the gear types I was trying to focus on.
Try to find gear with the “increase max equip load” and “reduced weight” affixes on heavier gear. I’ve only got 20 in equip load, using a sword/shield and a mix of medium and heavy armor and I’m right below heavy load. I’m just shy of 700 armor which seems to be plenty when combined with medium movement. I think the main intent the devs have with equip load is trying to create 3 distinct playstyles between light, medium and heavy. Heavy load makes you slower but you can be an absolute tank (I’ve heard of people reaching 1500+ armor) and you get a “shoulder check” ability that light and medium don’t. I think once we get to go beyond 30 and get better gear later on the weight issues will be less relevant, but we’ll see when/if they let us test that in the early access.