You Shall Not Craft!

Hello there,
Just a quick topic to give some feedback about the current state of Gathering in the current build of the game and why crafting should be made more prominent.

Vendors
Alright, let’s get the big one out of the way, I know devs have already stated that they plan on changing this, but Vendors selling processed goods in unlimited quantities break about 75% of the purpose of gathering. I know they plan on flat-out removing this, but perhaps making it a daily refresh shop would be a better solution. Limit their stock to 5-10 Ingots of each type every day, so you can still get those 2 missing ingots you needed to upgrade that armour piece, but if you want more… Welp, go out there and gather it yourself!

Tools
Oh god, blaming the vendors again…!? Yep, Why are the vendors selling the best tier tools? They should not. If anything the crafting system should at least be used for, it’s Tools. Sure keep the copper tools in there just so you can always have something to fall back on, but for those iron and silver tools, let me craft them. Heck I’d go as far as removing them from the loot table, getting a tool out of an enemy never feels good beyond your first time acquiring your silver set… Which I would prefer to craft to begin with…!

What are they for?
Ok, so you just finished upgrading your town to tier 3, great! So what now? What do I do with my Copper, Iron, Pine and Spruce…? Well I guess I can craft some furniture… That are RNG drops so hey, craft what you can. And once you did do that and made your house looked a bit more welcoming, now what…? You do not have need for wood anymore, nor do you for Ore as you can simply buy Ingots. Fish…? Well you can buy those as well I’m pretty sure, not that Fish meals are actually any good or valuable compared to other food on the same tier.

Crafting Stations
Give us more things to craft! More set blueprints, more furniture blueprints, justify crafting existing in the game! You can buy Tier 1 processing tables for 4silver, I’ve played 75hours, I dropped half of them as craftables in the meantime… Why are they so rare if they are of so little value? Why make them drop at all if they can be bought so cheap and never need to be replaced? Either make them Craftable only, asking players to use the station at vendors in the meantime, or purchasable only without them being this weird blueprint you’ll get 40hours in once your house is already finished, it doesn’t feel right.

EDIT 1
From answering someone down below, I realised that this issue is actually worse than I thought.
I would go as far as saying that they should probably remove purchasable armour sets from vendor and instead, make vendor sell only blueprints of said armours. With how rarely you get Crafting components, you can barely afford to craft a full set of craftable armour, a set that isn’t tier 3, so they require further resources to level up AND you might just roll the absolute worse enhancements on them. Making them a risk too great to take and the purchasable armour always a better solution. As all Feather-Light-Medium-Heavy-Heaviest sets all share about the same possible armour value rolls. So either make Crafted set have better base stats on armour to their counterpart, or remove purchasable armour sets.

“This isn’t about making chairs, it’s about making… Anything. I wouldn’t be surprised if right now, the amount of people who finished chapter 1 without crafting a single item at the crafting bench is around 95%. Heck, I have yet to use the Alchemy table, anvil and sewing tables. I use plated armours for my build and so do not need those light weight sets, and even if there is a heavy plate set at the Anvil, the shop keeper sells one for cheap enough that you can mass purchase for good rolls while the craftable version is simply too expensive to craft from mob resources you never get just to roll a terrible enhancement.”

Welp, that’s it for this post. Just wanted to give some feedback about what seems to be the least coherent system in the game as of right now, this should be one of my major activity when I’m venturing out, I should look forward to getting back home and crafting a sick new armour set or this really interesting weapon, but we aren’t there yet.

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Great constructive feedback, and I agree with all of it. This would make it so much more mature and logical, and also adds to immersion, that you really get the feeling that you made this happen.

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so, we don’t forget that this is EA and keep it in our heads.
Traders sell us unlimited quantities only copper and iron, which completely covers 90% of our needs now. But further… We have silver, which cannot be bought in unlimited quantities. After silver, I’m sure there will be gold and titanium and something else. And so, soon we won’t need iron and copper in the full game, or we will need it for basic crafting, but in order to make our equipment relevant, we will need a resource of a higher level, which will not be sold as much.
Perhaps silver will become unlimited when you need to actively use gold.

Regarding the assortment, I’m sure it will all be there. Later. This is far from a priority task right now. We were shown that we can craft and furnish a house. Enough for now:)

You can already buy unlimited Silver at the Blacksmith by having it at tier 3.

It is especially because this is early access that those thoughts have to be shared. It is now, while the game is small, that we can refine the core gameplay loops into something solid.

The Devs have already about twice the amount of content done, this being just about half what they’ve completed, so it’s our duty to give this kind of feedback and make sure that these systems are where they need be before 1.0

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Yes? I missed this point about silver. In any case, many elements can be seen that it is just a placeholder and is not ready.
You need to express your opinion, I, in turn, also share my thoughts)
I think the devs have these moments under control.

To be honest: where do the various vendors get all the materials from given that the kingdom is infested with monsters and the city is besieged? It could be interesting to add quests that instead of the usual shop upgrades open up safe trade routes, such as cleaning mines, forests or fields.

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So it is, but still, we meet the alchemist in the dungeon. So that’s how he got there. This means that traders and others can still travel. There are guards in the city, they may not walk alone.

There is no doubt that there may be a logically plausible explanation, the point was to create specific quests to be able to enhance the sellers’ inventory more linked to the game world

I agree with CtrAltDlt on this. Your response feels a bit like please don’t provide ideas or feedback because we are still in EA, and the devs have other priorities.

I think it should actually be the opposite. This is the exact moment to provide feedback. And it is up to the devs to make a decision whether the provided ideas are going to be implemented or where their priorities lie.

That said, ofcourse OK to have and share your opinion.

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Absolutely true - you need to express your opinion.

But doesn’t it seem like the last thing you need to worry about is that you don’t have enough chairs in your crafting assortment?

This isn’t about making chairs, it’s about making… Anything. I wouldn’t be surprised if right now, the amount of people who finished chapter 1 without crafting a single item at the crafting bench is around 95%. Heck, I have yet to use the Alchemy table, anvil and sewing tables. I use plated armours for my build and so do not need those light weight sets, and even if there is a heavy plate set at the Anvil, the shop keeper sells one for cheap enough that you can mass purchase for good rolls while the craftable version is simply too expensive to craft from mob resources you never get just to roll a terrible enhancement.

Crafting as a whole is broken and pointless right now.

Got it, accepted it.
There are useful things in crafting, but it’s about increasing recipes.
Whereas the point of showing early access is that it exists.

We are missing something in many places right now. Somewhere it’s just a placeholder. In fact, I’ve been playing for 50+ hours already, and it’s clear that there are major shortcomings everywhere. Which is even a little sad.

Well, let’s hope that progress is being made all this time

i think what they try to achieve here is that armor is irrelevant when it comes to stats, only thing that matter is how the armor look and what is the armor type (cloth, leather, plate). its true that vendor armorset is superior because you can buy and reroll enchancements so it makes it way easier to create good gear but it is easily fixed by allowing us to reroll affixes so with that you could craft or buy armor that you like the most and make it work with your build. maybe in a future add litle more variety for armors like plate example could have other subbtypes like some platearmors have higher defence but weight more and other have the opposite and bosses could drop blueprints for unique armorsets that have set bonuses.

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