Consider adding a QoL for 2 handed weapons to Block at a reduced value. I don’t want 2 handed weapons be able to block as well as a shield, but at least consider to add a block Button for them.
Also no/faster drawback animation on parry and make parry on the same key as block. Holding – block, click – parry. The same as for run and roll.
Block and parry are separate functions because they want you to eat the hit if you mess up your parry timing. If parry and block use the same button, you can error on the side of parrying too early and then just block your failures.
You dont need block, they need to improve the parry system.
That’s not what im asking for.
Block and parry on the same button is an awful idea.
I’m asking for a block on 2h weapons, like in souls-like games. Not nearly as strong as a shield block or as effective. But to at least be able to reduce some incoming damage that a parry couldn’t react as quickly as.
I understand that the parry system is there for reducing/negating damage to stagger/etc.
Parry and block on one button is an okey idea. I’m not asking for a removal of parry as separate mechanic and animation. It should at least be an option to assign an action to a key click or hold. It would just free up a key which is a lot on controller scheme. We could assign something else, like run/walk toggle or activities on it. Just make it work the same way as run and roll, they’re assigned on the same key (A for xbox controller scheme) on controllers. Short click is for roll, and hold is for running. You can do the same with two buttons right now. Hold LB, press LT and the character will momentarily raise a shield, make a parry animation and then return to holding block. In fact, that’s what you have to do to use parry effectively. Because you can’t queue parry to perform it after other actions and thus it doesn’t cancel long backswing/recovery animations. While you can cancel these last part of these animations with a short movement command or block. It doesn’t any depth to the game combat just makes it more annoying imo and it should also be changed.
Allow us to queue parry and cancel at least attack backswing animations with it. Controversially (that’s what the two of you thought was my idea of remapping controls on hold and click separately and you didn’t like it), allows us to cancel some part of the recovery animation after parry. How much of this animation is allowed to be cancelled with blocking animation can be based on shield class because they have different stats for parry and block. Or weapon… class? Yes I’m all for the blocking with weapons idea. They just need armor values assigned to them for this to work and these values should be different for different weapons (maybe also different focus values) and these values should be shown somewhere in the game which is an issue too. Parry recovery animation should also be cancelable in any build (except encumbered obviously) with roll. It’s fine in my opinion – stamina roll cost is enough if a price when you fail by parrying too soon.
When you wear 2H weapon, there’s no function for second hand (L1/LB/Ctrl for M/KB layout). So would be nice to have it as block. I really miss blocking with 2H weapons, like i could in Dark Souls…