Wish List - Reputation System/More side quests in sacrament/More interactions with NPCs

One of my favorite gaming experiences was coming across the villa in Assassin’s Creed 2 for the first time and slowly changing it from a miserable, dark and empty place to a bustling city.

Beyond upgrading individual buildings like shops , your overall progress was heightened by noticeable changes in the city’s ambience. The sky cleared up. More citizens of wealth showing up. Vines being cleared, gardens being filled, and even the music changing.

Sacrament comes the closest I’ve seen to capturing that feeling, but I hope that as EA progresses into the final version, we can see some more substantial changes being incorporated into the city progression beyond individual renovations.

Would love to see more instances of rubble being cleared, more lanterns and torches being lit, more interior and doors opening up, more citizens walking about.

Thanks to all the devs for crafting an incredible HUB environment to start with.

First of all, Sacrament is awesome! I love the way the buildings look and the spectacular views you can get. I love the layout of the town too, it’s very pleasing to navigate and explore. But there are some things that I personally miss in Sacrament, so I made a list:

  • The first thing I tried is opening all the doors. I love going into houses and talking to random townsfolk. Sadly I quickly realized that most of the doors aren’t actually doors but just static images. I would love to go inside all of the houses, even if there isn’t much to see in there.
  • Even though there are a few voice lines that change when you complete certain world events, most of the characters only have one to five voice lines that they repeat. In the parts of the town that you don’t visit often, this is fine. But this because a problem for areas that you do visit often. Take the town square for example, I can repeat every voice line that plays there at this point. In summary, a bigger variety of voice lines would be nice, or just making them play less often would also work for me.
  • I’d love to be able to see Danos actually work on upgrading the buildings.
  • A buy-back option from the merchants would be nice. I’m absolutely not asking for this because I’ve accidentally sold some really good gear that I tried to equip in the sell menu :sweat_smile:
  • I always love little side-quests from townsfolk that make you explore the town and run errands for them. It gives the characters so much more personality and it’s a fun way to explore the town (Think Kakariko village in The Legend of Zelda Breath of the Wild for example).

Thanks to all of the artists and engineers at Moon Studios for making this game and for being so open to feedback, it’s awesome! Can’t wait to see where the game is headed.

Completely agree, making the town more interactive and explorable would be a huge bonus especially as it’s so pretty

We already know that they’re making improvements for the full release for the feeling of renovating Sacrament. Still, can’t hurt to say i totally agree.

Would love there to be more interiors that open up. Maybe little homes that can become occupied by saving people in the world.

Perfect way to feed into their “Alive” system.

Also cats and dogs and other animals you can pet and possibly own.
I wonder where the horses mules cows etc are too btw.

And the dogs and cats need to be pettable. =P

And a chest+fire pit in the marketplace area please

No chest, but there is a fire pit just up the stairs to the left of Grinnich the general store merchant.

add a reputation system to sacrament that will give bonus to players with high reputation: player can earn reputation for doing main story missions and bounties and upgrading the shops that will earn favorability of the npc

ideas of benefits that reputation can give :

  1. discount at all shops / services

  2. better bounties will be available maybe some different bounties than the ones we have right now with better loot and more quantity of bounties

  3. this can be nice like if you have high reputation the npc of the shops can give one free item or service from time to time not something like serious maybe like potion and the blacksmith can do like free fix gear and free enchant etc

ty for reading and best regards.

there’s 2 times in my playthrough i thought i had found some “hidden” quest or interaction with npc, turns out i didn’t.

1st. there’s a guy, singing in town, when u talk to him again his lil show, he asks you why it didnt make u laugh, so i thought playing the laughing emote will let me get into another of his speech line or get anything. but it didnt … ;(

2nd. I went back multiple time to that girl waiting in jail, and one of her line was asking us to tell the blacksmith apprentice to not worry about her, so i went to the kid and… unfortunately not a side quest or anything like that …

I really feel like the game atm need more hidden stuffs to push me explore and discover more of the lore, more hidden paths, tricky places to reach, journal report to gather etc, would be dope !

Here are some NPC-related thoughts I had on how to make Sacrament seem more alive:

Construction Projects

Building projects could have actual construction sites with materials and tools lying around and NPCs/Danos working there. Players could manage projects at a planning table at Danos’ place even when he’s busy at a construction site and contribute materials there or directly at the project site.

Workers on a site could have some dialogue referencing what they’re currently working on, e.g. something like “Broke my back at the quarry before, now I’ll break it lifting timber” when building a roof.

With multiple projects going on, maybe you could catch Danos’ checking up on the different sites, mumbling to himself about the progress of the active projects.

Construction sites of the longer projects could have visually distinct stages, so that when you leave town for a while after starting a project you’ll see that something happened while you were gone.

At night, Danos could return home (and brood over the planning table if it exists), and the workers could go to the inn or pantry.

Some mostly cosmetic projects that affect some NPCs’ attitude towards the player might also be fun. For example, a homeless shelter could make the poor souls of Sacrament more amenable to the player, or sewer repairs could put the shit-shoveler out of work after which he’ll hang around the inn.

Shops

It’d be nice to see the shopkeepers working around their shops, e.g. stocking shelves, cleaning tables, prepping ingredients, serving food at the pantry or kicking out drunkards at the inn.

Maybe they could work at crafting stations in the shops that have them, moving to the side when the player comes close or talks to them, and saying something like “Need to use this? I was pretty much done anyway.”

If they’re busy doing something else, players could access the shop menu by interacting with the counter and the shopkeeper could then stop what they’re doing and move behind the counter.

Another thing would be NPCs browsing the shops, possibly also with some background dialogue like haggling or complaints about quality.

Miscellaneous

Right now, characters often drop the one same line of background dialogue when passing by which can get old and pretty weird when too many NPCs talk at once (e.g. when crossing the town square). It’d be nice if NPCs varied their lines and would talk over each less; not never but also not as extremely.

Lastly, as Victoria already mentions Winnick might find a use for her maybe players could find her some work instead. She could work at the pantry or the inn once they’re constructed (or some other future building). If not that, she could work for the player, stocking/emptying crafting stations in your home from/to the chests

That’s what came to my mind when walking through town anyway.

Keep up the good work!

I always love games that allow me to bring life to a settlement by improving/repairing it and seeing more people move in or wonder the streets. I love the idea of actually seeing things being built just to add more depth to the base building system.

Yes, buddy, yes. Anything that gives the city life is a go for me.

Definitely would love to see more being added to the feeling of sacrament being renovated.

  1. More lanterns being lit
  2. More interiors opening up with citizens (maybe that you save in the world?)
  3. More activities to do from training to mini games etc
  4. More commerce setting up

One way they could emphasize the growth of sacrament would be to make it seem even more destroyed and gross when you first come across it. This could lead to some activities like:

  1. Clear out vermin from abandoned home (which then becomes refurbished or open for business)
  2. Offer materials to citizens in the middle of some projects
  3. Offer money to beggars to help them buy a home

I‘ve spent quite a bit of time exploring the town and interacting with various NPCs. The feeling of empathy I experience when encountering the less fortunate residents in the lower district is quite powerful.:pleading_face:
I HOPE to see more side quests that improve NPCs’ living conditions in the future and more storyline to complete the whole story of this game.
I think it’s very necessary to add more NPC side quests, I can see that in this game, NPC have different characteristics, which is cool. If we can put in a little more effort on this part, it will be awesome~~ :+1:

It would be fun if wearing a specific NPC’s entire outfit and talking to that NPC triggered a hidden quest.

Upvote all the suggestions.

Since the game is going to be heavy in multiplayer and visiting other’s realms, I think they should pour a lot of content into making Sacrament feel extremely different when visiting the other realms. Things like:

Rebuilding Sacrament Gates Options:
-Carnival to purchase familiars.
-Botanical gardens to harvest produce.
-Bazaar that brings in more traders that sell randomized goods like Grinnich.

Rebuilding Beyond Sacrament
Allowing Danos to go beyond the gates with a crew to fix the rest of the area. Like even give us chaperone missions to keep him safe from monsters while he works with his crew.
-Fixing bridges
-Restoring cottage
-Mariner’s Keep

Different Architecture
Creating different spin-offs of their current style blended with other architecture styles and being able to select the colors palettes.
-Tudor (default)
-Art Deco
-Gothic
-Brutalism
-Industrial

Merchant Supreme
You can select one merchant and give them the highest level of items to sell and their shop is the best looking.

NPC Quests
Give a lot of NPCs in town the ability to give you quests that open up new dialogue/story have some sort of world building.

Other
In general, have more NPCs walking through town, interacting with things like going into a shop or window shopping. Waving to other random strangers.

It’s simple, but I would really like it to be an option for you to just give those beggars in the slums of Sacrament 5 coppers. They’re asking for it, and I feel like doing that, and then maybe their dialogue changing to a thankful tone would make the player feel more involved with the people.

It’s a simple thing, but as a player of RPGs, I love when I’m able to do seemingly useless things mechanically for the sake of role playing.

yeah cool suggestion, thank you :slight_smile:

It happens a lot in RPG games that you get to a point where you have too many resources and nothing to spend it on. I know there’s plenty of new stuff coming to the game like farming sim etc, but are you also planning on adding NPC friendship?
We could invest some of our leftover coin in making gifts for our favourite vendors or going on special challenges or bounties from them to level up their friendship tier and unlock discounts or secret items.
Also, seeing the town being rebuilt gives you a sense of progress, or things like returning Gordon to Caroline felt satisfactory, but I would love more side quests like these, of finding things or rescuing people or animals and then be able to see how their lives have been improved in town. There’s a lot of interesting or intriguing characters, there’s a slum with people who need our help. Please let us help them haha