When we receive the update the 22nd, will the reroll limit on enchantments be there?
I believe so, since the experimental build still has it. I’m surprised since there was universal backlash on that change. I really prefer the old Exalt system. The new Embers were good, but only if they didn’t add a useless limit as well.
I really hope not!
If they do that, there is no point in playing end-game activities like Crucible and Infections, if we can’t progress and perfect our build, what else is there to do?
I have 60 hours into the game and finished the story plus 5-6 Pestilence Zones.
I made the decision to uninstall the game, I think I have freed myself from a pain and I guess I got my money’s worth somewhat. If 1.0 is decent I will play it, but not expecting much good since I don’t think the devs will improve these RNG and grind aspects, let alone the myriad of weapon and boss balancing fixes that need to be done.
Even though some people have made very detailed posts on this, they aren’t getting enough traction.
There is rumors the reroll limit is not present in the update the 22nd
Sweet
Wait really, that’s really good, because then they have improved RNG situation without making it worse (reroll limit was only bad thing for RNG, rest was good).
Where did you find out?
A YouTube creator said it will be removed, I asked how he knew and he answered:
”one of the devs was nice enough to share that info with us in the discord ! They are making a good amount changes”
So that’s good news IMO.
I have no problem with making it harder to get/craft top-tier gear, but just don’t make it impossible.
I am fine with grinding and spending a lot of time into fine tuning gear, just that it’s possible to do, even if it’s only accessible late/end game
It looks like it will be removed, and now we will have new tools to manage enchantments: New Embers Concept! Feedback - #14 by Lombix_4