RESOLVED: Stat Changes allow me to change enemy types within Crucible.
My Crucible is pretty much unbeatable now. Level 29. EZ PZ, walked through it fine but got beat up by Echo Knight second phase. We had something like 60 echoes. I had A LOT of Fun playing Crucible. We got a crap ton of traces, tons of echoes; I mean we were laughing and having a ball playing it. I really enjoyed the heck out of it.
Today, log in, go to Crucible…barely making it out of chamber 1, getting FAR less traces now per kill and every, single, enemy, is a hard enemy against my build from yesterday at level 29. I even had extra points to spec and still found it fun the day before.
Something drastically changed from Level 29 to level 30 from yesterday to today. I streamed the crucible run and I had basic enemies, some hard ones too and then Echo Knight. Today. It’s ALL hard enemies, I’m getting FAR less traces on kills and I can barely make it out of Chamber 1-2-3 where the day before I made it to Echo Knight in a good way.
Level 30 seems to have forced a harder mode for Crucible and that’s odd as I now can’t even make it through a couple chambers. Crucible is so tough now with the amount of enemies, the damage and their health, plus the lack of traces for echoes on kills. I got lucky getting Limnus skip on chamber 1 to respec and see if maybe lower stats forces it but it doesn’t. This became an insanely hard Crucible today and nothing changed but my level from 29 to 30.
I’m not sure why the enemies completely changed from yesterday, to today. From a fun experience to a brutal one. I really enjoyed Crucible but something changed today and I can’t find a way through it.
Example:
Yesterday the little worms that come out of the exploding enemy took 1-2 hits to kill.
Today those same worms are taking 4 hits. Nearly double the work to kill the same enemy from 1 day to the next with the same build and character loadout.