i think the vision for this game is to be sth completely new but potentially spearheading a new type of game, which is a huge ambition.
which i think the team knows and i also if i remember correctly they said sth like that when they released the EA.
since then, there was tons of changes in systems based on feedback, which is not a bad thing imo, but esp with the latest patch the game drifts away, from me at least, more and more. i will still play it cause i love the artstyle and the way the game feels when i move my character through the world.
i also know its still EA and it essentially IS a playtest.
for me personally i would hate if it gets more like POE cause i think - again, my personal opinion - poe is a mindless game. i like playing it every now and then as well, but i rarely play endgame there, cause it makes literally zero sense for me to grind for nothing but items, to get stronger, just to grind better items with no real goal. at least for me.
i like playing a story with a goal, i like the rpg elements of building your character, evolve through the story and sharing moments of emotions even with NPCs. also i love fantasyworlds. and also i like looting. not mindlessly looting tons of stuff, i wanna find rare things, i wanna explore stuff and feel good when i find sth that maybe was hard to find or even surprising to find, if its and item, a recipe or whatever doesnt rly matter.
essentially it comes down to having a challenge also but feeling like your actually in the world and things you do matter. i think this is what they wanted.
but now it caters to so many different audiences and every system ends up being kind of mediocre because of it and the worst part is it takes away from the feeling the game had at the start for me. granted, this is probably also part of because i played it around 500h now, so its not exactly a lot of exploring left to do, which is take into account, so my opinion is definitely different from ppl who just bought it and explore it now. Id love to have that experience again tbh.
but seeing ppl complain about not having enough embers to instantly craft their best options for trying out builds makes no sense to me, you can try builds without even having remotely perfect gear. yes to go to the limits of it, you need it, but not to try it out.
also i dont need tons of lists with all the runes, which dmg multiplier each rune has, how much this, how much that. i dont want to play a game where i constantly calculate everything to a number. doesnt mean i dont like to understand how things work, but i dont need to know every little detail and minmax everything there is to minmax. i get other ppl think otherwise and thats also totally fine.
and to all of the different opinions this game now wants to cater. its not rly realistic imo.
the new class system for me sounds fairly amazing tbh, but lets see how it works out in the end.