its like if i opened up very old Magnifying Tool in Windows and forgot to shut it down before starting up NRFTW i would get a similar effect. NRFTW doesnt seem to like Overlays running over or under it.
Funfact you can use a Magnifying Tool over No Rest For The Wicked to give the illusion of having paused the Game xDDDDD
atleast i can go to the Toilet without worrying over being killed except for when i come back to the PC and turn off the Tool im already dead xDDD
Hi! I don’t know if anyone talked about this problem but I had this issue since I got the game in may 2025. Sometimes when I try to sell items in my inventory, or just see the price of them, the cursor? (I’m playing on controller so I don’t know how else to call it) just disappears on one random item in the inventory, I always need to leave the inventory and open it again for it to fix itself and usually it works, but sometimes the disappearing glitch just hops on to a different item. Sorry if It’s poorly explained but english is not my first language! Anyways the game itself after the “Together” update is really fun I just hope that houses will be also available outside of the Sacrament in future ;D
Bug where certain inventory slots are un-selectable. Moving my controller d-pad keys skips over these slots. Video in attached google drive shows it happening within refining station, but this has also happened in my inventory and usually the same slots across all inventory tabs. And shifting the items in my inventory results in the same slots being un-selectable, so it seems the bug is specific to the slot locations, not the item.
Google Drive link with all bug report requested data:
The Issue seems to be triggered by input switching
The UI elements ( Inventory, bLacksmith, Shop) become unresponsive or visually corrupted when the game detects a change from Controller to Mouse/Keyboard
It happens sporadically but frequently enough to disrupt gameplay.
Additional Context / Possible Triggers: "I am not 100% sure which action caused the glitch, as three things happened simultaneously right before the UI started acting up:
Alt-Tabbing: I alt-tabbed out of the game to check something and start my recording software (OBS).
Loading & Movement: I had just finished a loading screen and ran directly to the Sawmill (asset streaming might still have been active).
Input Swapping: I switched from Controller to Mouse/Keyboard and back again.
The UI error occurred exactly when these three factors overlapped."