Now that the Advanced Elemental Combos are introduced, i’m having lots of fun making some builds around those.
But the problem is, it’s really hard to know if the first condition already did proc or not. I know they have a very small bar under the health for those but it’s really hard to read. Especially for burning, since 90% burning bar on the enemy can mean “Almost proc” or “Already proc’ed and counting down”, both looks the same.
Example;
Lets say i’m trying to get an “Overload” combo which is basically any Lightning damage on a Burning enemy for anybody that doesn’t know about it. In order to get the Overload, the burning build-up must have maxed out. I’ll hit an enemy a few times with burning and see their bar is filled(it’s a very small bar so i can barely tell if it’s more than 50%, can’t tell if it’s maxed out within the chaos of the fight usually.) So I’ll use a lightning rune, just to realize that it was very close to a burning proc but it’s not there yet. So I miss the overload, waste the focus. This happens extremely frequently since i’ve built the character around overload effect. It’s not good to have that information very hard to read.
Suggestions;
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We could have a thicker progress bar for elemental build-up
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We could have a burst VFX Particle that happens the moment the build-up maxes out(the moment the proc happens.) (I’m not talking about the Advanced affect, we need vfx for the moment of proc for single element being maxed out. We already have one for Lightning since it’s behaviour requires it. But it would also be good for other ones just to increase readability.)
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Could be a floating text saying “Burning”/”Infected” etc. just like we have floating numbers for damage.
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Could have different vfx for “maxed out burning” and “just started burning”.(Like, if you hit an enemy once, they are burning but it’s very little damage. But when it does fully proc, the vfx might be different.)
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We could have the build-up bar change color when it did already proc and counting down. (For example progress bar for “Burning” is Orange but maybe when it maxes out it becomes glowy red or yellow before it starts to count down. Plague damage has purple bar, when they are actually infected it could be brighter purple/pink.)