If you are applying multiple status effects from your weapons, they seem to get covered up by the latest effect that is shown. Even for now, if they just stacked on top of each other so you could see each one at the same time, that would be great. My current build is using bleed and lightning, and as I switch between the two elements, it gets very difficult to determine how much of each element is applied at any given time.
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This is also an issue in multiplayer. I had to do extensive experiments to convince my friend that we could, in fact, both be using different elements at the same time.
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I’m just glomming onto this that I’d love if we could make the enemy status HUD a bit bigger. Sometimes I can barely see the status bars (Like elemental debuffs and poise damage) at all.
More visual clarity and more information would be a boon to players.
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