SamSa
May 5, 2025, 2:11pm
17
In Witchfire (and other games) to fix the checkerboard rendering graphical artifacts of transparent textures you need to enable a temporal-based anti-aliasing (DLSS is also counted as it):
However, in No Rest For The Wicked it still does not work.
There are transparent textures in Witchfire. For example, trees. They look bad without TAA. However, when I enable a temporal-based anti-aliasing (DLSS is also counted as it) trees and other transparent textures looks nice.
Here is the screenshot:
[WitchFire]
However, it’s broken in No Rest For The Wicked.
Fog, water (waterfalls), walls/trees (when they disappear (it’s not a “special” effect, it’s a bug — graphical artifacts of “checkerboard rendering”)) and fishing rod line have no anti-al…
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