I just want to address the “average gamer” question really quick (because I’m short on time at the moment), and the rest I’ll edit in later.
More often than not any post longer than a few sentences will be met with insults which focus on the length of the post rather than attempts to participate in an exchange of thoughts.
It depends on the location, of course. Some sites are worse than others. Steam discussion forums, for example, are particularly bad about this from what I’ve observed. Gaming sites on Reddit aren’t much better. Private forums like this one tend to be better, perhaps because the fear of moderation is higher and/or the attracted audience is more interested in actual discussions.
The lack of tolerance for reading anything longer than a few lines has become frequent enough, in my opinion, that I now see it as typical, or average. If it doesn’t describe you, then congratulations, you’re atypical in my mind, albeit in a good way. I don’t particularly see my comment as an insult, more of a condemnation of the sad state of attention spans and reading.
Gamers absolutely fit into categories… they are not all alike. For example, there are gamers who subscribe to philosophies like “exploit early, exploit often”, and there are gamers who have no tolerance for cheaters. There are gamers who will quietly wait for a scheduled feature to be added to an Early Access game, and there are gamers who feel they are entitled to a complete game right now. The latter is what motivated the developers to spend (in my opinion “waste”) precious development time fleshing out an unpopular end-game activity that will allow said entitled bunch to grind indefinitely for gear which will likely be wiped before the 1.0 launch.
Promised edit:
As for the comments on communication, I don’t place a lot of value on communication happening on X or Discord. I don’t use X and I try to only go on Discord when it’s absolutely necessary. And while it would be fair to say “well that’s you’re fault then”, I feel there’s an argument to be made that stretching your communication across multiple platforms to reach as many people as possible only works well if you’re making sure your communications actually end up on each platform. If someone has to go to Discord for a piece of information that isn’t available on your game’s forums, your Steam forums, etc., then that isn’t a level of communication I can applaud.
As for their communication being better than most, I think that says more about how bad things are everywhere than anything else. If we have to fall back on agreeing that at least this thing isn’t as bad as this other thing then that’s really scraping the bottom of the barrel.
As for holding a poll, I doubt that will yield any data that can be trusted. Wicked started with 30,000 daily players and is down to just a 1,000 these days. Most are likely not paying attention to it lately and instead waiting for the next big update (which was supposed to be multiplayer). And the players who are still around are probably the same people who have been complaining daily that they’ve run out of interesting things to do and helped inspire this whole shift of development focus towards the Crucible.
So, the people who are still around to see a poll at this moment are likely the very same people who are in favor of more end-game content delivered ASAP, which probably also explains the level of pushback on any suggestion of introducing multiplayer and additional maps first as per the original plan.
Lastly, there is no proof of multiplayer being moved to a later update other than the comments Thomas made in a chat in Discord. That’s kind of the problem, right… why is it tucked away there instead of being announced everywhere that actually matters? Why not update the roadmap being used to encourage sales of the game?
Since then the news has also made the rounds on a video put out by a NRFTW content creator as well. But to save you a trip to Discord, the chat was this:
Question asked to Thomas: Are we still expecting multiplayer to be before the breach as per the roadmap, or plans changed and we’ll see the breach first?
Thomas: We actually did change plans a little bit based on player feedback. The next bigger thing we’re releasing is turning the Crucible into what we always wanted it to be.
Later on there were some additional comments from Thomas about hoping players will be ok with them placing a large focus on the Crucible first, difficult choices to make, never making everyone happy, etc.
It would have been nice to have received an update here and on Steam.