Upgrading weapon's base stats

It would be nice to have a way to max out the weapon’s focus gain and to get it’s stamina cost and item weight to the lowest value through some further crafting on it (such as exalting enchantments and gems, but for base stats), instead of having to find the same item again and having to re-enchant and re-exalt it all over again.

Weren’t base stats already made a flat rate? Serious question I saw it in the patch notes and took it for granted. I haven’t been inspecting every drop.

Nope, I just got a Cursed Crone staff that’s a measly 7 focus gain when earlier I got a 10 focus gain version. Same for Fallen Sky legendary, got a crappy 6 focus gain roll so the weapon is pretty much bricked (to be fair, it was already bricked with its two terrible fixed enchantments and the inability to customize runes on legendary weapons).

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Oh word. Does exalting modify the base? (Again I just clicked and didn’t pay any mind to the base)

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Unfortunately, no. Exalting just buffs the base damage and affixes and gem.

Fair enough. Yeah I knew about the base attack going up and the affixes.

A part of me feels like looking for a good roll can be part of the charm of it all, since we’ve already been given so many deterministic crafting options for hard capping a character.

It’d be fine if you could target farm.

But loot is way too random.

12 corpse smeared blades and 3 cudgels and some falstad shields.

1 single fallen sky staff after countless Crucible runs and all the content and pestilence levels farmed.

70 hours. A single legendary staff, and it’s got a roll that makes it unusable because 6 focus on a slow attacking staff is death sentence. Caster builds need that 10 focus to minimize time spent in melee on cloth armor.

Even the other regular staves its too infrequent.

And then it’s RNG on top of RNG.

RNG for the high focus roll, then RNG to make sure it’s plagued, because if it’s blue it’s bricked and if it’s white, it can still be bricked by enchantment rolling blue.

Please incorporate parry in your play, I beg of you.

Let’s keep this to weapon base stats. No one is requiring you to wear cloth to play with mage weapons. I understand your appeal, it’s an RPG no on can take that away from you but I must add relying on auto attacks for focus generation is a fools game. It feels supplemental more than anything.

Focus on build up, an exalted focus ring, etc help and if you add parry to your play style you’ll have more than you can spend.

I’m on my third character now, messing with an INT character and from the moment I got the frost sickle I’ve been jamming out my friend. Parry into ice shard into sprinting light attack for the shatter, it plays really smoothly and I think would help the issues you’ve been describing.

edit:
Almost forgot. Patch 1 preview has notes on target farming. Might just be for materials, could include weapons and accessories. We’ll have to wait and see

We’re not gonna agree on armor. A mage is not a mage on mail or leather armor.

Gale or Wyll won’t make any more sense on mail or plate armor than Lazael or Karlach will make wearing robes. The archetype makes the RPG.

And melee for focus is not supplemental once you get the band of calmness for 25% focus gain, 20% focus gain affix on armor, focus gain gems, and the 40% from the focus vial.

Even without Vial I am filling up 80% of a 250 focus bar with a full attack chain.

Asking people to rely on parry is nonstarter, especially on squishier builds and more dangerous bosses like Echo Knight where failing a parry means losing 70%+ of your health and a plague debuff to cut your healing from food for a long time on top.

Parry in pretty much every game that has it is a win more mechanic or something used by people who have already played the content countless times and already mastered. Most of this game’s content creators and streamers aren’t even using it, because it is not reliable or even as generous as the parry mechanic is in Clair Obscur.

Parry is also highly latency and fps reliant compared to a dodge roll. People tend to overestimate how other people’s vision also functions. People just struggle with quick frames and sensitive timings.

If I’m fighting a boss and have a precious 11 limited uses of food, I’m not gonna risk one precious food charge on a parry that is not even a 50:50 that it’ll succeed or not. The game also does not communicate what can and cannot be parried.

Time and a place, this is neither. This doesn’t belong on this thread.

You’re continuing to reference BG3 as the apex of RPG yet it barely scratched the surface of D&D which it was modeled around. Would it fracture the ideas you have surrounding what armor and weapons a character “should” have knowing there are hybrid vocations in D&D?

I can’t comprehend how you’ve rooted yourself in this mindset given the beauty of an RPG is that they typically come with the freedoms to make a character in a variety of ways. Classical archetypes are little more that fantasy at surface level.

I could care less about how you want to play the game, and I genuinely mean that I’m the most neutral terms without malice. That’s the beauty of having our own realms as we can both enjoy the fantastic world Moon has designed at our own pace.

However, when you make comments that directly contradict the games mechanics it’s hard not to want to say… Something.

Parry is consistent, it’s not a 50/50 of working. Sure you either hit it or you don’t but that’s just practice. There is no world in which (under the current patch) you successfully party and still get hit. So just learn to play with it, or don’t and keep complaining about time in melee combat in cloth armor. You pick.

And for the record 80% of 100 focus will always be a significantly larger number than 80% of 10… No matter how you want to approach that in a way you’re comfortable with, it’s just math my friend. Not to mention parry is a single instance or attack and not a long string which you are using to fill up your bar.

Any input dodge or parry requires timing. Sure the window on each is different, so are the rewards. But that’s the nature of game mechanics. More audio cues could be helpful but with a large number of enemies that could just get nasty.

As for what can and can not be parried, you always have the choice to follow the road less travelled. Try, fail, observe, learn, practice, succeed, win.

It has and always will remain the case that it is not our failures that define us, but our willingness to accept such an outcome. It is incredibly difficult to defeat someone who will not give up.

Right, but I’m not referencing DnD. I’m referencing specific characters and how designers present them and players perceive them. And I did not start the tangent about armor preferences, you brought it up how I needed to accept wearing something other than cloth.

I just don’t think that telling people that the correct way to play a caster is to incorporate parry and just not fail is not actionable feedback.

There is a reason they are going to give casters ranged attacks with focus generation.

Because that’s the intended to be the primary focus generation tool. Not supplemental. Parry is supplemental.

Anyone who pretends that the average player playing this game will land parries consistently enough to supplant regular attacks is just not grounded in the reality of the playerbase.

Again, you ignored my point that not even the famous content creators for this game are using parry with any consistent success.

Larry Puss mostly dodges. Zizaran mostly dodges. Get your youtube pick, most people are defaulting to dodge. That says something.

You’re absolutely twisting what I’ve said to suit your narrative so I wouldn’t continue this discussion further.

Nor do I care how a streamer who is playing the game with little experience to promote it plays.

Says nothing more than they lack experience to be successful with it.

Hell even I stream Wicked (to no one) just because I enjoy the game and want to show off how cool it is… I parry all day and have hitless runs of EK with multiple builds pre breach without echos and I bothered to do one with no enchantments as well for good measure. Best believe I’m going to do it again once that’s the goal I set for myself.

Nor did I tell you how you should play, I simply asked you to give it a try and see if that helps your case because you are pigeon holing yourself into a play style without making use of all the mechanics at your disposal. Based on my own experience (and not just coping YouTube) playing a similar build I have no issue running whatever armor I choose, cloth or otherwise.

You say I’m pigeonholing but you don’t even know how I use parry. It may not be all the time like you’d like, but why tell people you beg them to incorporate parry, move on to different armor weights and then turn around and tell them you’re not telling them how to play? It’s at least a strong suggestion. But why even make it? It’s been made clear that some people play for a specific fantasy. The RP aspect may seem frivolous to you because you come to the game with different priorities and desires, but these vary for every player.

I agree, if this discussion is going to devolve so negatively and with accusations and dismissal, it’s best to agree to disagree.