i agree with this. the question is just what does the team want? do they want a game where everyone logs in 3 days a time for 5 mins each to start building A, accepting quest B and collecting crafted weapon X, or do they want that people log in and spent 4h in a row.
all these real life times got me a bit worried from day one. the rare merchant only showing up saturdays from x to y kind of set a uncomfortable tone for me. i actually went to him ONCE. and the i was like “nah, thats def. not worth my saturday afternoon”.
it brings up the question: does the game reward it less when i only have 1 day to play but 4h in a row compared to being able to play every day for 15 mins?
all these get x quests per day games like genshin etc. kept me hooked for like a week, and then it was a chore to log back in. i do not always have the time, so for me 4h in a row should be on par with 4h spread over a week. we all have lives to live, and in the end it is rarely the game that wins that battle.