I have completed before entire game and have around 40 hours before update.
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Early repair cost is to high.(after the first boss - before the right up area) It’s very extreme point of “quit” moment. After few death it’s needed to repair - on boss it makes annoying/frustating moment that player instead of trying again to kill boss - he is forced to grind for repair early.
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it makes experience of a full survival from begining and not being able to progress, while early joy/hype is ruined by quit moment and frustation providing bad first experience and refund on some cases.
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There’s not enough gold and herbs/mushrooms early to sustain healing and repair cost. After 15 minutes of roaming i have crafted 2 pieces of food. so i need 1 hour to prepare before boss to farm healing and gold for repair? huh? (seems only very-early issue)
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Fist weapons have to high stamina cost - it’s agility weapon.. and player is able to use 3 attacks and one roll? Using it also is more clunky than using 2H weapon - directly just pin you to place on animations and player is unable to roll. Making it more stationary weapon than 2H weapons i have mained before. While it has worse stagger.
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Weapons for 42 requiment are available only for very late-game characters beside you have made all points into just dexterity - most players will see a new higher tier weapon and was faced in “i can wear it in next 4 hours of play” because they made balanced build around dmg/health/stamina - after 10 - we should get 20 and 30 requiments for stats and not 42.
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HDR options are not working
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Stagger system is bad. It’s depleting to fast. Making the another bad moment while we are not attacking for 2s and enemy have already 0 stagger.. player should not be that extremely punished. Staggering system should reward slow-attacking hammers and slower combat and not aggresive . It’s against entire “fantasy” of staggering. Making it bad on
-2H weapons.
Whats the purpose of stagger if only parrying that have the smaller window in all souls is abble to stagger enemy and 2h hammers or hard-hitting stagger focused fists can’t? while agressive daggers will stagger??? -
Story is not smooth - player is forced very early. Before 1 hour of play to grind and play “survival” instead of arpg/souls like. I suggest to make very-early game easier with few optional bosses (like horse guy in elden ring). I mean - goin early after the hype to 20 minutes of gathering resources to have 3 attempts on boss is not satysfying. Game need better “level” balance
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While i have over 10k hours in arpg games and i think second one in souls like - i think. It’s hardest of the hardest souls’likes i have ever played - counting 2D souls likes with the hardest parry’window and very bad “visibility/reading” of enemy. Attacks are very poorly indicated to be paired. Parry in my opinion is tottal garbage here. While i love parrying enemies i really can’t do it here and there’s no way to learn it without dying and losing gold to repair. Which cycle quit moment just via learning how to play game properly and use it’s systems.
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Enemies off-screening player even on 21:9 monitor. So on 16:9 i guess it’s creating very fake difficulty. While player get a shot from out of screen. And amount of ranged enemies are increased somehow. Making gameplay slower - and less rewarding/enjoyable. While most of stamina is wasted on rolling. While trying to kill 2 enemies being shots by 3 other enemies..
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IT’S very to easy to drop from cliffs while attacking. While enemy dashing out and he can’t. For example when granade guy dash to a side of cliffs and we try to attack him. it’s to easy to fall off. USING KNIFE SKILL CAN MAKE YOU FALL OF CLIFF…
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Fall attack don’t hit enemies at most cases even if it should as player model falls on enemy. (knife and knuckless)
*- Enemy explodes instead of ragdoll - seems very bad.. it’s bad for immersion - while killing enemies they should ragdoll. Im punching with fist someone face and he is exploding? im playing fortnite or what? make fist to ragdoll.. im kicking someone so he should ragdoll from hit and not explode from kick *
ALSO DARAK (Derek?) boss now is much, much, much harder.. with 2 phases and that healing changes.. You have changed healing but didn’t adjusted some bosses to it. Not even mentioning his attacks are bugged and he hits player out of his reach many times. Second Phase mostly. Most attacks have higher area than attack animation and model.
** It’s hardest boss in entire game before breach**
another bugs:
- parry window and backstab are changed - both are not working properly now. When i played previously with parrying and i have palyed every single souls like in my life. Parry here is just not working due to animations/hit-boxes/attacks have wrong parry windows
- enemies for daily quests are not showing up
- darek as i say is not adjusted to changes with healing - more of a wrong design. Making boss the hardest.
- another design - all daily quest can show one reward. It’s very frustating for player to checking new daily missions and having only one weapon type in all of them (or a bug?)
- low weight makes game barely unplayable - it’s to easy to fall in echoes and from cliffs in open map in low weight.. barely game is unplayable on low weight