Firstly, let me say that I do enjoy the game so far. The combat is snappy and feels good, the aesthetic and world design are fantastic, and I can see the potential in the vision.
However, one of the weakest parts of the game (in my opinion) is the uninspired item system. Items simply don’t feel good to find. You go out on a run, kill some enemies, and return with a pile of largely meaningless loot — a random assortment of enchantments that may or may not provide a small incremental increase to a stat you’re chasing. Sure, this might make you more powerful numerically, but nothing changes gameplay in a meaningful or fundamental way.
The Unique items have some interesting mechanics, but even those (take Enlightenment, for example) ultimately do little more than provide the same bonuses you’d find on other enchantments — just to a greater degree.
One could argue that weapon move-sets and attack runes provide that variety, but nothing is fundamentally different about them either — they mostly offer an aesthetic variation in how you attack. (Do I want to spin twice or three times? Swing upward or slam downward? Throw my weapon with physical damage or plague damage?)
It would be nice to have items that actually do things that you can build around, rather than simply increase values.