Feels like it should be addressed sooner rather than later, as a lot of systems don’t seem to be working adequately or at all together. Keep running into mods that I expect to influence the way runes/attacks/playstyle feel and it just doesn’t.
Maybe taking time to decide on the character build vision, inventory all the dmg/resource types and sources and doing a balancing pass across the board would be appropriate at this point. “Balancing” is probably bit strong for now, but making sure hooks are there for systems to influence each other would go a long way in helping us get a feel for combat mechanics and give proper feedback.
Was gonna write up some examples, but the task is too daunting and feedback is already full of things that don’t work properly or how expected.