Because of how many different weapon types there are and because of the random nature of the stat requirements it would be nice if we were able to practice using a weapon type.
The town has a section that looks like it’s set up with training dummies, it would be nice if we could use “training weapons” in that area of weapon types we have already discovered so you can practice and get a feel before buying or investing stats ect.
So if I find a scythe for the first time and I am unsure if I want to invest 16 dex and 16 faith to use it then I can visit the towns training area where I can meet with a weapons trainer or someone who can give you a wooden replica / training scythe to practice the move sets and basic runes that come with it so I can decide if it’s a weapon type I want to invest stat points or upgrade mats into.
I agree. At the very least it’d be nice if you could use any weapon in a training room to test its combo.
At some point everyone is going to be faced with the choice of going pure one stat, eg 42+ Dex or going mixed 26/26 dex/wis or whatever. It’d be nice to know how the combos behave before making the choice.
I was wondering if you could perhaps in the future add something like a training ground ( maybe in the War room, one of the doors - it can be a part of a quest unlock ), where people can chose a weapon type , and add a skills to it too - to see if they like it or not. its a free try without any mainstat restrictions. it doesnt have to be a dps meter( altho people will want it to be ), maybe when you enter the room you have to take your items off. just a simple dummy where you can test the range of the abilities .
I’ve brought this up elsewhere, but as they already have a wooden sword, I’d love to see a complete “wooden armory” that we can mess around with. Would be great to experiment with weapon types, and could be a silly challenge for those who want a tougher run!
I’ve never seen this in any kind of game, but I’d be nice if runics do not consume focus outside of combat or only when in Sacrament, except runics that give buffs, as well as Return & Blink runic.
Or at least a training ground (which apparently already exists?) in where focus is never consumed.
So you can kind of get a feeling of the runics you’re trying out.
I dont like it, just my opinion but the whole suspension of the rules in one area feels wrong, its a price you pay for testing it out, use a focus potion and boon you have the focus to test it.
If they did this would the dummies in the training areas be used to gain focus? Would every player then walk to the training area to fill their focus bar before going out of Sacrament?
The main take here is that early game would be much easier as you could spam around the map early on. As you get better gear your want to do this will fall short to wanting to kill and clear the maps for resources rather than to get back to where you were after you died again lol.
I think I see both sides to having this or not.
The funny part is that my builds aren’t far from allowing me to do this already. By the time I use all my Focus out of Sacrament you are near an enemy for a quick replenish. I FLY through the maps now with Blink, Focus Gain Ring and about 300 Focus with some Focus Regen (best when in Sacrament and shopping or going from house to house).
I’d say giving us just 5-10 more levels of progression could see me doing this very thing.
Honestly I don’t see a real issue here beyond the need for Blink, Agility and Willow Cap Rings to get attention here as they would all relate to one another in this case heavily as they all involve movement speeds. I dont want less speed that’s for sure but having more enemies closer together could alleviate some of this power when going through newly spawned areas. After you clear the area then blinking through it seems fine to me
I’m making a build and cant decide between going shock buildup or shock damage amp. Only way I can test is on plague boss, but I don’t have insight on DPS or anything since I’m fighting for my life there.
Would be cool if you make Sacrament decoration dummies more useful, etc. make them targetable and set DPS meter on side.
In Monster Hunter you can even set dummy to perform a strike (for parry or dodge stat) with a simple lever ON/OFF
Hey, do you have any plans to introduce a training area where you can test runes in a given weapon without having to charge concentration? For example in this area the concentration would always be maximally charged so that you could check the effect of the rune and returned to zero or previous value after leaving the zone (there is a location in the city that looks like training area but currently has no function). This solution would help you better understand the effect of given rune before, for example, transferring it to your main weapon. Love the game!
The combat area doesn’t work, or I don’t know how to use it, haha.
I say the area doesn’t work because you don’t have combat response when hitting the dummy, so it doesn’t recharge your concentration and you can’t test your rune.