Training ground for testing weapons, runes, skills etc

It would be great if we could test weapons and see damage numbers without weakness. I suggest a special zone for this with a training dummie.

  • A special zone where the player isn’t affected by stat weakness (if you dont have enough stats)
  • The player can hit a dummy to see true damage and generate focus

I found this information at the official discord:

RED_KAY 05/11/2024 10:04
I was thinking if it makes sense to add an area where we can practice combat and stuff like parrying without being punished. Similar to Sifu

thomasmahler 05/11/2024 10:06 (Game Dev)
Yeah, that was what the Sacrament Training Grounds were meant for. Again, we just didn’t get it in yet.

Please add training dummies or a training area in the Sanctuary zone. Avoid infinite Focus and maintain normal combat conditions, as there are times when we need to test the Focus regeneration rate
请在圣城区域添加训练假人或者训练区域,不要无限专注,正常战斗条件就行,有时是需要测试专注回复率的

So there are these dummies and arena areas near the gate to Nameless pass. Right now it doesn’t serve any purpose but is it possible for us to really interact with those dummies? Give us the ability to hit it like another mob, gain and use our resources - just to try out new weapons before committing to hat weapon.

OR maybe even have that guy Luka as our sparring partner. I’ll take that even if you guys use it as a gold sink.

Other that that, you guys are really doing the hard work to make this game really good. Excited for the upcoming new job system and farming! this feedback would’ve been longer but all my other concerns for combat, gem socketing, shield runes have all been address and i’ve watched so many youtube vids on them already. Thank you and kudos to Thomas Mahler and the rest NRFW Devs!!!

A while back (months ago) Thomas had agreed to make them usable as a target dummy. Could be there were always intended to be that, but the content hasn’t gotten there yet.

He also mentioned a gladiator style arena for training and more fights if I recall correctly, so hopefully something akin to a sparing partner will come from that as well.

Possibly with the combat update or multiplayer when the adjacent pit could be usable or something along those lines, who knows. But it should be coming!

I agree that having a dummy is necessary for comfortable gameplay. It would make the game much more user-friendly. One of the most important parts of the game is combat, and the game features a lot of really cool, diverse weapons and upgrades for them.

Right now, the problem is being able to calmly analyze each of them. Here are some specifics:

  • The attack combo of some weapons works uniquely only when hitting enemies.
  • Testing runes requires concentration, but I don’t want to use food for that.
  • Each hit in a combo deals its own amount of damage (direct and stun), and it’s inconvenient to track this during combat—yet I’d like to work with the numbers.
  • Without a dummy, it’s hard to understand how different effects and runes work.

A dummy would save a lot of time on awkward weapon experiments and help players find the right weapon much faster, making the game more enjoyable.

Thank you very much to the dev team for the game and their efforts to make it better!

You sir explained it way better than me! thank you!

I was just about to suggest this and it’s a great idea. Because focus is hard to regenerate now in The Breach, it would be really helpful if they made an area in town where you can regen focus or keep focus at max to allow testing of rune attacks.

Hi developers of Wicked:

I’m a player in China with 300 hours in-game time. Wicked is the game of my dream, thanks for your hard work.

I noticed that there are many practice dummies inside Sacrament, but there’s not interaction with them. It would be very convenient if they could be used to test damage for different builds.

Looking forward for your new updates. Have a nice day!

Yes, please. We need a dummy to test weapons/runes.

This place in Sacrament would be ideal for dummy(s):

Hello!

I just started playing no rest for the wicked but to my surprise I didn’t saw no training ground or anything like that to test the weapons in general. I would love if the devs could implemented a training ground where you can put attribute points wherever you want for free to test your new weapons, rune skill etc and of course a dummy where you can hit as much as you like.

You might not be able to try the DMG
But
You can atleast equip the weapons without any restrictions so you can try and see its attack sequence and test the rune skill.

I think it could also be useful to have base weapon types in a rack to test if you like the move set. Only used in the training dummy area. Might be useful with crafting preferred weapons when the class system gets implemented at launch. It would be more useful with the early access attributes but thought it could still be helpful with the class system too.

It’d also be great to have craftable dummies for the house :head_shaking_vertically:

they said they will be adding those ! never need to leave my house ™