关于类魂与暗黑如何取舍融合的一点建议。

游戏的基础很好,动作音效画面美术都很棒,但是体验下来前期和后期感觉很割裂,前期类魂打法很棒,后期装备刷出强力属性词条后就变成无双割草,虽然后期无双割草很爽但我感觉这浪费了游戏本身优良的基础,战斗失去博弈的乐趣。
关键就是在装备词条上的数值崩坏损害了动作游戏的核心,使得游戏变成了刷子游戏而不是动作游戏,两者之中必须取其一作为侧重来深度扩展。这里我有个不成熟的想法,希望能对开发组有一些启发,就是将属性词缀的提升作用于类魂动作方向上,举例做一些类似的词缀:格挡成功后增加敌人硬直时间(鼓励玩家弹反);格挡判定时间增加(鼓励玩家弹反,对手残玩家降低难度);增加闪避时的无敌帧,诸如此类的。而不是完全按照暗黑的套路一味去叠加属性数值,这样到后期势必崩坏,游戏成了个四不像毫无自身特色。总之在词条属性上还是值得深入研究,研究方向就是如何做出一些服务于动作战斗博弈的词条,而不是提升战力数值的词条。
吸血,吸专注这类的词条就目前看,虽然已经砍了一半,但问题任然存在,可以尝试给符文技能加一些限制CD之类的。
个人愚见,有感而发,如有冒犯,还请见谅。
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The foundation of the game is very good.,Action, sound, graphics, and art are great.,But after experiencing it, the early and late stages feel very separated.,The early soul-like play is great.,After the later equipment brushes out the powerful attribute entries, it becomes Musou mowing.,Although the late Musou mowing is very cool, I feel like this is a waste of the excellent foundation of the game itself.,The battle loses the fun of the game.。
The point is that the numerical collapse in the equipment entry damages the core of the action game, making the game a brush game rather than an action game, and one of the two must be used as a focus to expand deeply. I have an immature idea here, and I hope to inspire the development team, which is to apply the improvement of attribute modifiers to the direction of soul-like movements, for example, to make some similar affixes: after successfully blocking, increase the enemy’s stun time (to encourage players to bounce); Block time increased (players are encouraged to bounce back, and opponents are disabled to reduce difficulty); Increases invincibility frames when dodging, and so on. Instead of blindly superimposing attribute values in full accordance with the dark routine, it will inevitably collapse in the later stage, and the game will become a four-unlike without its own characteristics. In short, it is still worth in-depth research in terms of entry attributes, and the research direction is how to make some entries that serve the action battle game, rather than the entries that increase the combat power value.
Vampire,Sucking concentration and other entries, at present, although it has been cut in half, but the problem still exists, you can try to add some restrictions to rune skills and the like.
Personal humble opinion, if there is any offense, please forgive me.

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