Hi,
Coop is behaving differently than the live build with the running attack behavior. I switched back to live and confirmed this.
When I toggle to run mode no longer allows the non-running attacks and limits me to only the running attack. In live, the running attack was only triggered while my character was actually moving.
I discussed this with Thomas on the forums during the Experimental phase and he indicated this was an unintented side-effect of the “hold A for running attack” change and he would look into having it fixed.
Here’s a link with the files and a video. In the video I am not pushing the joystick in any direction while attacking and I toggle between run/walk to demonstrate the behavior.
Sorry for the gif quality but I was struggling to find a good video format to upload and picture wasn’t going to cut it.
https://drive.google.com/drive/folders/13C3Hs1xyW1QQtolYfHlvEpt82djopo6y?usp=sharing