Toggle Run/Walk now triggers running attacks while standing still if in "run" mode

Hi,

Coop is behaving differently than the live build with the running attack behavior. I switched back to live and confirmed this.

When I toggle to run mode no longer allows the non-running attacks and limits me to only the running attack. In live, the running attack was only triggered while my character was actually moving.

I discussed this with Thomas on the forums during the Experimental phase and he indicated this was an unintented side-effect of the “hold A for running attack” change and he would look into having it fixed.

Here’s a link with the files and a video. In the video I am not pushing the joystick in any direction while attacking and I toggle between run/walk to demonstrate the behavior.

Sorry for the gif quality but I was struggling to find a good video format to upload and picture wasn’t going to cut it.

https://drive.google.com/drive/folders/13C3Hs1xyW1QQtolYfHlvEpt82djopo6y?usp=sharingNRFTW GIF2

The videos and files are from Experimental. As it’s still doing the same thing in full coop, I figure I don’t need to re-upload a bunch of stuff.

1 Like

Experimental report: [Linked] Heavy/light attack bug (toggle walk/run)

Thank you Wyllder, escalating now!

Silas