In short my suggestion is for a new option that players can pick which would dynamically turn off toggle run once you enter combat. Either through attacking an enemy, or even just from attacking at all.
Currently you have to toggle run off when you enter combat which personally doesn’t feel very fluid and is quite cumbersome.
It should be an extra option as some players might prefer the current functionality.
Thanks!
Hi Kat,
I’m not sure I follow. You want to go from continuesly sprinting towards only walking in a fight?
There’s currently two options which you can use, and I recommend to.
- a toggle for walk/run
- a keybind that you hold to run
I set the first toggle to walk, and then I use sprint keybind for all my needs, while my base is always walking (that provides you actually with a lot of safety, especially avoiding unnessecary jumping deaths, or sprinting to far where you want to be more precise).
Silas
Yep, this would be an additional option you could pick in conjunction the walk/run keybind. So the functionality would still be the same as it is now, allowing you to toggle walk/run, but once you attack it automatically toggles back to walking speed.
Which I feel could make the toggle option feel more fluid and intuitive.
I’ll give a short example, I use the toggle keybind to start running towards a destination I know is suited for running, there’s a group of enemies there and I attack one of them. The toggle then disables itself automatically after I attack allowing me to seamlessly enter combat in the preferred walk state instead of having to toggle off manually. As I don’t think many people would want to always be running in combat.
I agree that the hold to run offers the best precision but it’s hard for some people to hold buttons for extended periods, so this proposed additional option would help better the toggle function.