Time gated content - end game loop

Just want to start things off with I am not a souls-like enjoyer BUT damn this game is sick. A ARPG mixed with Souls-like combat with the crafting/looting of other popular ARPG’s just works! I picked the game up during its recent “Co-op Open Beta” played through the campaign, made 2 builds, cleared the crucible a few 10ish times, cleared the pestilence over and over again until the time gate really got to me. The world is beautiful, the combat is fluid (for the most part) but why are we time gating the end game loop?

Town building is great but time gated?
Pestilence clearing is great (Reminds me of running waystones in POE) but is limited daily?
Vendors don’t sell that much to being with, and they refresh every day… Not in game day, but a whole 24 hours.

Gamers want to grind, let us grind and I know that you can make multiple realms but even then after going through the campaign again, clearing the pestilence and re doing the town (and waiting 15+ hours for it to complete) its still time gated. I really like this game and artificial play time is an issue to gamers that want to grind, min-max everything when the core gameplay loop is this good and let me tell you, the games core gameplay loop is great. Devs, y’all got something going here, its straight FIRE.

There are a few more points but I think for the most part being in
EA give these things a pass to cook a little longer:
Crafting/Enchanting: (As time goes on I hope these get improved upon adding items so that enchanting/exalting is a little less RNG and we can target specific things we want but make these items rare or locked behind deeper crucible levels)
Player Trading: As of right now its lack luster but that’s ok player trading in ARPG’s is a tough things to balance maybe have it take some currency Bronze Silver God but we trade using end game materials for crafted pieces or something Very POE Inspired)
End Game Loop (Crucible): Currently having only 10 floors sucks but hey I can see this system going deep and more challenging. (Maybe even could corrupt the Crucible using some of the end game materials and giving them pestilence modifiers for better loot)
UI Change: Need more details as we look at our loot that we acquire (Been seeing a lot of people talking about this) Mini-map addition would be amazing I understand for less screen clutter but once you discover the entire map having to pop up the map detracts from what makes the game so damn good. Whispers could use a little tweak, when hovering over a whisper, let it tell me the exact location/name of the whisper.
Vendors: Give us a “Buy Back” option.
PVP: I know is in the works and am super excited to see what the devs do the balance/implement PVP into the game.
Class System: Devs, good luck with this one its going to be a tough balancing act and am excited to see what y’all cook up.

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