Endgame Speed needs to increase

Heya, I’ve reached a point at 80hours gametime (bought the game with the breach update) where I have to say, okay - I’m done for the moment.

I can clear all pestilence areas, and right now Im just running Pestilance Bosses and trying to defeat the Echo Knight (which I cant right now).
Im clearing Pestilance and Crucible with an ease (except the echo knight) with my Wolverine Build.

I have not found any fancy items (running plagued stuff that kinda fits, but is not best in slot) that pushes my build to somewhere else (like transforming my playstyle for a lets say: “fire melee ninja” or “heavy hitting lightning strike kickboxer”.

But back to my topic on Endgame Speed:

Right now, I like the progression/speed for the “Campaign” to reach 30. But when you finally finished campaign and hit 30, the gamespeed (like fast traveling, getting food, farming zones, needs to increase. Because I have mapped out the zones a hundred times during 1-30 and farming stuff, the longer i play the game, the faster these zones should be managable, to feel progression in endgame.

I will quit today, because I dont know what to do anymore here, because I m not sure what items I have to farm, that makes the gameplay more rewarding and fun (FLOW!).
And also waiting for new content and absolutely will restart with COOP with m friends.

But I guess, different content lacks the game right now. like in D2LOD it was, Baalruns, Terrorzone Runs, Mephisto Andariel Diablo Runs, Cowruns, and you would always get some good loot in these zones.
Some kind of runs, different to crucibles and terrorzones would be interesting. that have a different feeling/vibe than the current. you can add all kind of stuff, like in Hollowknight. steal the best mechaincs from other games. why now :slight_smile: mash it!

I support a faster walking/run speed by like 10-15%, but absolutely don’t want to be evaporating mobs and zooming through the screen.

At most, player power progression should reflect in that mobs do progressively less damage to you. And sure, zones don’t need to exactly scale to your character, but it is pretty lame when enemies start dying in 1-2 hits.

You shouldn’t be wanting to get through the content ASAP. That just hints the content is boring and the reward loop has problems.

But this is an early access title. You’re not supposed to have an endgame yet or a gameplay loop at this point, because the game is incomplete. There are still systems and campaign and sidequests missing.

Test the recent content and what builds you might want to try, and as soon as the content gets stale for you, understand it’s an incomplete beta and take a break from the game until the next content patch/update.

It is not reasonable to expect a single early access game to completely occupy your entire leisure time.

So one of the aspect on d2lod for example is to hunt for perfect gear.
Even if you got your bis you tried to get it better because there are rolls that can roll higher.

You didn’t defeat echo knight one of the hardest bosses and didn’t get his loot what can change your entire build.

Get ring of determination from crucible knight and try your build one more.

If you can defeat him you can say you’re done with this game.

Imho the progression is fast enough. The only thing that I don’t linke is the 24h timer for pestilence zones but I avoid it and made more realms to endgame.