well yes, i wasnt saying we need these. It was just an offshoot of the debate of how specific hardcounters wasnt actually the solution to the issue with spamming a move over and over. If the issue is related to one-dimensional playstyles, forcing people to get different flavors of damage wont actually do anything to make the playstyles less one dimensional
you mentioned a lot of relevant problems in your post, but quite honestly most of them dont actually have anything to do with what i, dankmemegod and romolo were refering to. You could make enchantments influenceable and consistent, you could buff crafting, you can make runes remove-able, you can fix the problems of attributes you described, improve stealth and buff potions, and : Sure, some of these may be a cool upgrade to the game, but quite frankly none of these actually change the problem described in the OP. None of that gave me a reason to use my cool utility rune instead of spamming the 500 damage rune.
And then theres the thing about resistances and weaknesses, but what you were arguing in favor, as me and others have already mentioned, felt closer to “force people to have multiple weapons to go around different arbitrary limitations” rather than actually encouraging playstyle variety.
We want to see people running around with a wide variety of moves and tricks in their sword. We dont want to see people running with 5 near-identical swords with the exact same playstyle and a different element type.