Suggestions for our stat/character page

More statistics on my statistics page would be welcome as well. I would love to be able to make sure that my percentage increase to healing effectiveness is actually having an effect on my regeneration.

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It would be nice if you guys add more details stats like what the movement speed, attack speed is for the character and ellaborate damage more, for example where can I see the total percentage of gaining focus on damage

Just a thought!

Integrate a summary tab detailing positive and negative effects of weapons and armor: Split in two categories: 1) Weapons and 2) Armor. This would show “in summary” all of the positive and negative effects of armor and weapons.

For example: If you are wearing a blue helmet, this would outline the positive effects you receive from wearing that helmet in the armor category. If you are wearing a purple helmet, this would outline the positive effects you receive from wearing that helmet in the armor category PLUS the negative effects from wearing that helmet.

Having to hover all your items and memorize them gets tedious, just give me a summary of the equipped weapons & armor positive and negative effects in a listed format. This would help people build their character much easier as it’s always changing when you acquire new gear. Keep these details on the items themselves of course, but an easier way to understand the full scope of what you have equipped.

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Highly agree with this, I feel like this would work fine in the stats page without cluttering up everything else

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Hi Wicked team,

I would like to give feedback on more detail stats page.

Purpose of this feedback is to give better understanding on how player gauge themselves and the enemies.

You guys may in the future develop enemies that is resistance to certain type of damage. Having these info is really motivating.

Stats Page that showing total of:

  1. Weapon damage
  2. Lightning damage
  3. Plague damage
  4. Ice damage
  5. Fire damage
  6. Burn up damage
  7. Frozen (on break) damage
  8. Bleed damage
  9. Percentage of Critical chance
  10. Percentage of Critical damage
  11. Percentage of lifesteal
  12. Health regeneration
  13. Health regeneration on combat
  14. Healing increase
  15. Focus regeneration
  16. Focus gain (sum also from armors)
  17. Percentage of retainable health
  18. Percentage of barrier gain
  19. Percentage xxx based on durability

Those stats not limited to above and can change base if certain buff active such as +50% enhancements on focus full.

Nice to have stats info for effects coming from gems or conditional actions such as total of:

  1. Damage on parry
  2. Focus gain on parry
  3. Barrier gain on parry
  4. Etc on parry
  5. Etc on kill
  6. Etc on backstab
  7. Etc on low health
  8. Etc on full health
  9. Etc on full focus
  10. Etc on low health
  11. Etc on etc.

I also attached a pic from another game (with all due respect, this is only for reference without any Ill intent, which I believe one or more wicked teams also know the game).

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As someone who plays RPGs primarily for the interconnected systems, NRFTW lags behind its peers in that aspect.

It is impossible to see certain important stats such as Health Regen, total Thorns damage(why is this only listed in percentages?), weapon speed, a tool tip for how armor calculations work, etc.

I can understand if you want the main view to be clean and uncluttered, but I’d request a tab in the menu where we can deep dive into stats. Im the type of person who likes to watch my numbers go up on the stat screen whenever i equip new armor and weapons, and since I can’t really do that in NRFTW, I often distrust if the upgrade actually applied.

Please surface these stats – A systems thinker would thank you!

4 Likes

Seconding this, for an arpg its pretty standard to be able to see what benefits your build has. Dunno why stuff like stamina reduction, thorns, regainable health, barriers, etc. is just not visible on a screen.

I agree that there are hidden statistics and mechanics that should be detailed. I’d like to contribute to the discussion, since the studio has already put in the work and shown the willingness to display them. Examples include the low health mechanic, or Mortal Strike (which they call Execution, and this should be standardized to avoid confusing players between the effect on enchantments and the mechanic on enchanted armor), as well as the percentage of thorns, speed, attack speed, and other enchantment mechanics such as maximum or low health or focus.

That said, I believe there’s space on the character parameters page for hidden characteristics, while the mechanics should appear in the equipment settings, as is the case with Execution. This way, they would be organized, for example, without needing to redo the work already done. I’ve attached an image to visually illustrate what I’m saying. Greetings to everyone at Moon Studio!

I have been saying this (to my play group) since my first day of playing the game. But I keep coming back to the fact that it is early access and in that, I trust it will be added by 1.0.

This stuff should definitely be in game. Until then, I have found this tool useful for seeing some of that in one place: Build Planner – No Rest For The Wicked Tools

Yes. Its very usefull. I was worked a few with one dev in this page. I recomend it.