Suggestion:Would like to balance the weighting of numerical and manipulative skills within the game

The game has many strengths and weaknesses, but the weaknesses are not fatal. However, there is one issue that is really critical: the numerical values in the game are far more important than the skills and maneuvers, which seriously affects the combat experience. Specifically, even if a player possesses great maneuvering skills, if the character’s numerical value is not high enough, then it is easy to fail in battle just because of a small mistake. On the contrary, if the character’s value is very high, then even if you don’t need any operation skills, you can easily defeat the enemy.

For example, in the game’s Weekly Boss, at the beginning, even if the player uses powerful skills can only cause a small amount of damage, while the leader’s counterattack may directly cut the player’s life value by half. This imbalance leaves the player with very little margin for error, and once defeated, they are likely to be sent straight back to town. This feeling is frustrating because players spend a lot of time running around the map and defeating monsters to level up and equip themselves, only to eventually realize that they can easily win with a simple numerical boost. Instead of a sense of accomplishment and joy, this kind of victory brings a sense of relief.

In the game, in order to defeat this leader, the player has to perform boring tasks over and over again, such as running maps and defeating monsters. However, when the player’s value eventually increases and player challenges the chieftain again, player is able to resolve the battle with a single slash. This situation makes all previous failures and efforts seem pointless and brings nothing but frustration.

Unlike other games such as Ori and Hollow Knight, in which defeating powerful monsters brings a strong sense of accomplishment, victory relies on the player’s skill and strategy rather than a simple stacking of values. This design makes the gaming experience richer and more interesting. Hopefully the developers can balance the weight between the two.