I would love to see some kind of true ultimate attacks added to No Rest for the Wicked, if that is technically possible.
I’m not talking only about attacks that deal very high damage. I mean abilities that also have a huge visual impact and really feel like an ultimate move.
For example, imagine spending a very large amount of Focus to unleash an enormous energy slash from a two-handed sword, with a massive crescent-shaped wave crossing a large part of the screen and completely destroying enemies in its path.
Something with the kind of visual scale and feeling of Ichigo’s Getsuga Tensho against Yhwach in Bleach: a gigantic dark crescent that immediately makes you feel that the character has just used one of his strongest attacks.
Of course, it should still fit No Rest for the Wicked’s own art style and combat system. I’m not asking for a direct copy of Getsuga Tensho, just using it as an example of the scale, power and visual spectacle I mean.
These attacks could cost a huge amount of Focus, have a long animation or some risk involved, so they would not be something you constantly spam. They would feel like a real finishing move that you save for bosses, elite enemies, or desperate situations.
I think this could make high-level builds feel even more powerful and give players some truly memorable abilities to build around.
Would something like this be possible with the current engine and combat system?

