There have been some recent changes to the death animations to make them more visual - which I really like btw.
But, I noticed that when I swap between Summer’s Sting (2h Greatsword (Slashing)) and the Rostock (1h Hammer (Blunt)) the death animations remain largely the same. For instance, the larger Gloam enemy is slashed to bits, certain parts are cut off etc. For a 2h Greatsword this makes sense as it deals slashing damage, not so much for a blunt hammer. I realize different physical damage types are not in the game, but this is mainly for aesthetics. Now, it would be pretty cool if there was more diversity between the death animations depending on what weapon caused it.
Maybe for blunt weapons we can have something similar to ragdolling in Titan Quest when you activate a Power Shrine and start yeeting Satyrs across the screen - those were quite satisfying