Disclaimer: I didn’t put this under “bug reporting” since I don’t have concrete evidence to where and when, but also because this might just be an optimization issue yet to be addressed down the road. So, basically just reporting…
Since the most recent update I’ve noticed hiccups during, what I assume are, “zone” changes where not a lot of action is necessarily taking place, but fights (or ambushes) might. Obviously, not ideal, but even less so when enemies are either waiting or starting attacks…
My (relevant) PC specs:
System Information
Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core™ i9-10850K CPU @ 3.60GHz
Operating System Version:
Windows 11 (64 bit)
Video Card:
Driver: NVIDIA GeForce RTX 3090
Driver Version: 32.0.15.7270
DirectX Driver Version: 32.0.15.7270
Monitor Refresh Rate: 144 Hz
Number of Monitors: 2
Number of Logical Video Cards: 2
Primary Display Resolution: 3840 x 2160
Desktop Resolution: 6000 x 3840
Primary Bus: PCI Express 16x
Primary VRAM: 24575 MB
Memory:
RAM: 65400 Mb
Game Controller: DualSense Wireless Controller
Storage:
Number of SSDs: 3