I opened a topic with the exact same concerns 2 or 3 days after the initial release of the Early Access.
It is now one of the most viewed, replied, voted, liked topic on this platform:
Let’s be honest, now, I’m tired of this fight …
The main reason is that it’s a fight against Moon Studio’s direct will, not a fight against players perspectives.
We can push this forever and ever but it won’t come to an end before Moon Studio states clearly what they want to do and a later release confirms that they have committed to it.
And let’s be honest, when I see that they are trying to build a Skill Tree instead of fixing what is already implemented, it deepens my concerns.
I’m going to, voluntarily, make a confrontational statement here to make a specific point: I don’t think that they have a clear representation of what makes these genres, at their core, great and unique, in the first place.
And let me give them a clue: it is everything but pilling up features.
I said this earlier on my post:
"As a Diablo-like player, the injection of Souls-like game mechanics don’t affect negatively your experience.
But as a Souls-like player, if it is not carefully done, the injection of Diablo-like game mechanics can break my game."
I don’t think there is a clearer analysis for me.
I’ll add here an other thing that I said:
[…] That is why, when I initially opened this post, I said that this is not a technical issue.
No update/upgrade/rework/whatever of the resources/attributes/skills/whatever can solve that.It is a core game design philosophy issue: the development team needs to clarify and fully commit to what the intended experience is suppose to be.
And make sure that there is no current or additional feature breaking the initial promise.
So, the only thing we can do at this point is to make sure that we share precisely our experiences so Moon Studio can realize where and when it becomes problematic to us.
Vote, like, whatever, to get as much visibility as possible.