There is a bug in the Swipe Kick rune (categorized as All-weapon runes).
The Swipe Kick rune uses stamina instead of focus.
However, the stamina reduction option attached to the equipment is not being applied to this rune.
Also, if you equip a weapon with the “Take xx% Damage on Focus Use” debuff option and use Swipe Kick, your health is being reduced, even though the rune is not using focus at all.
For reference, similar runes that use stamina instead of focus (Dropkick, Frontflip Kick) work fine with the stamina reduction option and are not affected by “Take xx% Damage on Focus Use”.
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I was doing a Gauntlet run and noticed that all of the default attacks that are either running or dodge ones cost way too much stamina - around 40 instead of 14 for regular attacks. I realized they are same as stamina Rune attacks you can buy from Ilaria - Drop Kick, Turnback Kick etc.. After testing on another character with a 30% stamina cost reduction (Agility Ring and pants stamina cost gem) they don’t get benefit normal attacks do - stamina cost is not reduced, even though they are part of default moveset. I’m not sure that’s intended - if it is then it makes them feel really clunky.
I assume you mean rune attack that use stamina?
As far as I know, rune cost (focus or stamina) only affected by rune cost reduction, so agility ring or stam cost gem didn’t affect it. That’s my assumption, need more testing tho
I’m talking about parts of movesets of certain gauntlets that are mostly kicks. They just happen to be also added as Stamina Runes for all weapons to use.
I get that stam runes are not affected by “attack cost reduction” modifiers, since they are not weapon attacks, but the same moves that are part of weapon attacks should be, especially that they do a lot less damage (like 75% less). This only affects gauntlets - for melee weapons attack stamina cost reduction works for all attacks, whether they are default attacks, running or dodge attacks.
We are looking into this.
Thanks
Steve
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