Good day everyone.
While I can’t play the game due to frequent game crash or PC restart, I decided to compile a few things that I believe can help other players when playing the game.
This is what I come up after 40hrs of playing. Some might be suggested already, but I’ll still list them below.
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The UI for ‘reduced health by %’ right now is kind of confusing. It shows like you have been damaged – a black bar besides the reduced red bar. I suggest to use other colors (like grey) to distinguish it to damaged/missing health.
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a small tooltip or box to describe some keywords. I know there will be a codex or encyclopedia later on. But it would help if there will also be a quick description of some keywords outside of the codex. for example, if I have a sword that has ‘cold infusion’, the “COLD” will be highlighted and a small box will appear beside that briefly explains what is a cold damage – or what is an infection build up, or lifesteal, or regainable health, etc.
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loadouts. As the Daily Challenge encourages me to use other weapon types, a loadout swap would be appreciated. For example, I need to change my equipment from 2-handed sword to wakizashi that centered around fire damage/build-up. Or I need to easily swap my equipment to focus on dodge benefits. Though I understand this will also introduce other problems like: can you swap gear straight from the stash or just in the inventory? if you swap from stash, will the unequipped gear will be placed there as well or in the inventory? It gets more complicated, I know.
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I may have not yet explored this in the game yet, but I think there’s a lack of information on the map? Like, where are the local resources commonly found? The enemy types or groups?
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Marking/tagging in the inventory. This will help in selling or discarding items.
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We need more details on a rune. Currently, the details when a rune is selected: weapon type, and a description on how the attack will be. I think it needs more details like focus/stamina consumption, damage/elemental type, etc. I know this will be difficult also but it’s a nice to have – a short video or presentation when the rune is activated. This will give the players general idea on their build without wasting time to gather focus/stamina first to try out the rune.
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Is the game really designed to consume 1 potion at a time? I mean, the duration of the potions buffs (focus, stamina, poise) are like 180 seconds. If you still survived that 180 seconds, you may have a hard time drinking those buffs again. Holding the d-pad down while switching potions with rightstick will halt your character. I know we can remap the buttons but it can also help if there will a special button that will assign the potions to be consumed. This is just a suggestion. For example, I can assign focus → stamina → firescale oil to D-pad down. When I press the button, the character automatically drinks the potions assigned in sequential order while you can still move your character (albeit walking). Will it be interruptable or resumable, can you sprint while drinking, it’s up to discussion.
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No clock on the daily/weekly activities.
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The offhand weapons were not elaborated. I didn’t know that Bows are offhand. I didn’t know Bows can be used offhand but via Runes. Are the effects/passives of the 3 off-hands are applied or just the selected? Off-hand effects still applied with 2-handed weapons?
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speaking of offhands, torch is kinda useless. You can have a rune that provides better illumination. Even cold infusion offers the same lighting in dark dungeons.
despite these suggestions, I’m still having fun. That’s all for now. I’ll be back if I can think more if I even get to play the game without crashing.
At least on my end, I still need to figure out what causes the restart. Could be my GTX980 is tired. or the game utilizes a lot of resources resulting an overheat.