Regarding the overall situation

I want to apologize in advance for my poor English. I just don’t speak it, so I had to use a translator to write.

As far as I understand, Thomas Muller, for some reason, is convinced that he is a genius and that this is how he sees the project, and not that we are mortal fleas who bought his magnum opus. And his genius probably doesn’t understand why people are unhappy with his masterpiece. His genius can’t seem to figure out why other ARPGs, souslikes, and other genres work, but he doesn’t. Why do some Chinese and Korean studios with their cheap, crooked, lopsided and generally ugly games work, but he doesn’t? (Maybe it’s worth playing them? To study? But why? People will buy it anyway).

Trite, exaggerating and overplaying, I will say this. Just remove attempts at survival, remove more real-time construction (which for some reason is not yet supported by donations in order to save time, like ubisoft or in mobile games. I wonder what’s stopping you?), restrictions on treatment, let archers and mages shoot normally, and not go and knock out the opportunity to shoot a couple of times (and it won’t necessarily be useful), normal teleporters, after all, not a marathon on the map. And other adequate options that players are asking for. Simple, clear and beautiful. There is no need to create a Frankenstein.

Although, given everything that has happened, you don’t listen, you don’t read, and you don’t give a damn about all mortals.

And in a year we will have a new storyline company. It’s so brilliant to go through this masterpiece no one knows how many times (no).