Redesigning the bow and arrow can address the reuse of wood and minerals

Bows and arrows need to be redesigned, with more quivers and 3D models to look like, arrows made from wood and metal, and more reuse of wood and minerals

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In this way, the bow and arrow can only consume physical energy to draw the bow.

Now that I have reached the advanced stage of the game, I no longer chop down trees and mine as frequently as I do fishing and collecting herbs, and I basically don’t chop down trees for mining. The only way I can think of to improve it is to add a bow consumables system and make arrows consumables, but doing so is a huge workload for developers. Welcome to leave a message for discussion

You can also develop the unique action skills of bow and arrow.
If so, how to balance the strength of the bow and arrow. Not strong enough and too weak can lead to developers getting into trouble.
If the bow and arrow consumable system is successfully developed, many, many people will become archers, and it will definitely become an excellent attack method in the later stages of the game.

Since the development of human civilization, the most effective means of attack is cold and ruthless long-range shooting.

Doing so may take the talent direction of the gameplay to another extreme that does not require “mana”

Getting your post count up, eh? LOL

I like the idea of bows using crafted ammo. Of course, then people will complain there’s not enough trees or they don’t spawn fast enough or something, so … I dunno.

Nice idea, though.

It is indeed difficult to design, how many arrows can be made in a tree, how to calculate the damage of each arrow, and these problems need to be solved.

And even for this new resources, such as sulfur, are needed to process into saltpeter