QoL improvements

Just to preface this I have 119 hours on steam, and over the course of my playthrough these are the features i really think would benefit the game. Some of the features I have thought of are not listed, as these were included in the most recent update in the game, so I’m very happy some of the improvements I’ve thought about are already planned. I really enjoy the game, and everything I’m listing below is just for suggestions, and is in no way meant to be seen as negative towards the game or devs.

Transmog:
Yes we want transmog, it would add a lot more fun to the game having so much more access to the style of your items, and would let players look good throughout their play through, not just near end game when they have enough fallen embers and plague materials to upgrade multiple sets of items. If you do decide to add transmogs I do feel like the system you implement should at least be accessible early on, with it getting easier to transmog gear nearer the end game.

Weapon & Armour style catalog:
Likely much easier to add than a whole transmog system, but even without transmogs this would be hugely beneficial to me. To have a UI menu where we can see every armour/weapon + unique item in the game, so you know how they all look and can decide on what gear you like the look of and aim for it. If transmogging is added this could also serve as the UI menu in which your obtained styles can be shown, showing gear that you’ve obtained with a highlight, and greying out gear you haven’t obtained yet.

Applying gems:
I’d like similar UI for gems, please show me all the gems and what their effects are in the gem application UI, it would be nicer to see all the gems even if i don’t have them in my inventory, you can just highlight the ones i’m able to apply and grey out the ones i don’t have the materials for.

Fallen ember use:
Currently I believe the fallen ember drop rate is far too low for how RNG the system is. Before realising what i needed to do with them, i had over 200. And used them all to try and upgrade my gear, i used the full stack and still didn’t have 1 piece of gear with the perfect enchantments i wanted. And i think the current system to use fallen embers to enchant gear is too clumsy, as it takes a long time for the animations to end before i can apply another ember, and with how RNG the system is, I’m likely to need to use 50+ before i get what i want. Please add a way for us to either spend multiple embers at once to pick what enchantment we want. For example for 10 embers i can pick the enchantment, or let me reroll multiple times looking for a specific enchantment, and if i don’t get it then use however many embers i set. For example i set a spend limit of 30 embers to look for fire damage enchant, when i confirm the game will use one ember each to see if the enchantment i get is fire damage, if it isn’t it will go until it uses 30 embers.

View possible enchantments:
Again this kinda of matches other points, it would be great to see what enchantment i’m able to get when trying to reroll, you can show a list of possible enchantments to the player as they are using embers, just show the ones available for that weapon and rarity, and what enchantment group they are in. This would help build making and make it more accessible to new players, again this gives players a clear goal of what enchantments they plan to use on their items.

Adding and removing runes:
Please allow us to add and remove runes without destroying the item, or at least allow us to remove multiple runes from an item. I feel like getting the perfect runes can be too time consuming, despite weapons dropping very often especially in late game, it’s still hard to find some types of runes. Again, please allow us to see a list of all the runes in the game and highlight the ones we can apply.

Conclusion:
I really feel like these changes would improve the game, and like the knowledge the menu changes give to the player should be accessible in game without the need for external tools or player made wikis.