I agree! After 603 hours of gameplay, I’m currently more concerned with the bug fixes than the patch itself. The fixes should come first to keep players engaged.
The type of error that occurred takes us out of the game in a way; what we have as endgame content at this point makes it impossible to use “PESTILENCE mode,” making the process tedious, slow, and bureaucratic. All the other content was done quickly, leaving us with no other option.
I perfectly understand the pursuit of perfection in product delivery, but it’s really hard to accept the delay without protesting (laughs). I’m still having fun with the game even with all these bugs, playing at half my character’s potential. I just ask that you be mindful of the time we wait for answers and bug fixes.
When I look at other games, I don’t feel like playing them. I affirm that NO REST FOR THE WICKED is truly a very different game from the others, and currently, it’s the only one I want to play.
We can even say that, due to its relatively small but complex and richly detailed gameplay, the people who are writing and reporting the errors they found loved the game and are expressing their pure desire to see it move forward and continue growing!















