How it could work:
- Weapons would have a chance to break during use—whether you’re attacking, parrying, or casting runes.
- As a weapon’s level increases, so does its Quality, reducing the chance of breaking—but never completely eliminating it.
- When a weapon breaks:
- All attached runes and gems scatter around the area, allowing you to recover them.
- You also receive weapon scraps, which can be used to reforge the weapon.
Unique Break Effects by Rarity:
- Common (White) weapons: When broken mid-attack, it delivers a fatal finishing move that kills the enemy and pushes everyone—including the player—back.
- Magic (Blue) weapons: Same effect as above, but with added magical flair.
- Cursed (Purple) weapons: Add plague or cursed effects on break.
- Legendary (Yellow) weapons: Trigger a cinematic, powerful moment—similar to the clash between Kratos and Thor in God of War: Ragnarok, where a shockwave lingers in the world until the next reset. Imagine revisitng the place where you broke the weapon. corpse is still there maybe shattered to pieces there is lightning above it stil striking or a pleague tentacle thing similar to Elden Rings Deathblight.
And for bosses, a weapon break could deal massive critical damage multipliers—double, triple, or even higher depending on the weapon and context.
What about Armor?
Armor could follow a similar system:
- It has a chance to break when taking heavy damage or dying.
- In hardcore runs, a last-minute armor break could actually save your life, giving players a second chance.
Why this is better:
- It adds an element of surprise and drama to combat.
- Losing a weapon or armor isn’t too punishing—you get your runes and gems back.
- It encourages variety in builds and makes combat more dynamic.
- Durability becomes something cool and meaningful, not just a background system to ignore or be annoyed by.
I get that it might be a bit intense for players who stick to one build, but I’d love to see a system where durability isn’t just a slow tax—it’s a core part of gameplay that’s exciting, rewarding, and even beneficial when things break.
Also in last wicked inside we saw there are weapons that is legandary and weapons that you make kind of legandary by adding 4 gems. I think that making your own legandary might have some upgrade and this system at least add some ideas to it. By breaking and remaking them, emphasis on echoes and whispers from the past…