No Rest for the Wicked is fantastic, but there is a big issue with the durability system, in my opinion.
I love difficult bosses. I don’t have a problem with having to try 20 or more times to defeat one. But if I have to repair my gear every 4-5 tries, or go farm for materials to repair my gear, that is not something I (and I think many players) enjoy.
Durability disrupts the gameplay experience (mainly the boss fights) so much. This game should be about trying and trying again, practicing, learning. Why do I have to leave the boss after every fifth try? It is annoying. I want to practice more, become better and better, but I can’t do that. Every time I go into a boss fight, I worry about my durability more than the boss itself. (Running out of food to heal can also disrupt boss attempts, but that is another topic.)
I don’t think there is any reason for this system to be in the game (at least for weapons and armor). But even if I just didn’t loose durability on death during boss fights, I’d be happy.
Outside of these issues, I think the game is amazing!