I haven’t played Monster Hunter but if that is the way it is in the game, Wicked don’t have to copy it. Just use the same concept but fine tune it to fit Wicked.
For example, Blood rusted sword does 7 dmg. A newbie starts playing and gets stuck at Warrick the Torn. Now he can put on a ‘sharpening’ tool and the same weapon does 21 dmg now. This can be an ‘Easy’ difficulty without going into settings and choosing ‘Easy’ difficulty.
Still too tough? How about we give Warrick an elemental weakness, then now said Newbie player can put on ‘sharpening’ tool and an elemental oil.
And since it will run out eventually, as Newbie player get better and have higher level, Newbie player can choose not to put on any more enhancements and just fight with the Dmg 7 Blood Rusted Sword.
Same goes to Hardcore player too. Want some challenge? go in fighting without armor and only using base Tier 1 weapon like “LetMeSoloHer” from Elden Ring. Or even better, go fight without armor and weapon.
I get it if Durability enhances the game, but right now, as i hit higher level and have access to gold and Repair Rune, the Durability mechanics is nothing but a nuisance. It doesn’t add any beneficial mechanics to the game.
You can argue that it’s punishment for not learning the enemies fighting pattern, but i can easily use a Repair Rune thus bypassing those punishments. and if i run out of Gold, i can just start a new Realm, go save Fillmore and get free repairs.
The point is to implement mechanics that enhances QoL of the game. Not a redundant mechanic.
Also No Rest For The Wicked is a good game, let’s make it accessible to as many players as possible.
I also think that when the Devs describe the game as Souls-like i don’t think they meant the Souls-like difficulty. I think they meant having to learn the enemies move set like in a Souls game and not rely on having higher number stats like Diablo series.