Please consider adding a jump button

I posted this in response in this thread (The game isn't hard, it's tedious - #9 by Arktix), but re-posting for visibility since the forum doesn’t seem to have up-voting functionality:

Instead of using A/X for sprinting, dodging, and auto-jumping (as it works currently), move dodge and auto-jump to B/Circle. B/Circle isn’t used for anything except backing out of UI/menus right now. If B/Circle is a dedicated dodge button, then you can also use that for jumping. So, sprinting would work as it does now by holding A/X, dodging would be a tap of B/Circle, and to jump you’d hold B/Circle near a ledge.

The downside to this is you won’t be able to complete jumps quite as fluidly, but I think it’s a small sacrifice. I’m also an advocate for fully customizable controls, but I think B/Circle should be the default dodge and jump button instead of A/X as it is now.

Another benefit of putting dodge and jump on B/Circle would be that it allows us to add a “toggle to auto-sprint” option. This would allow you to tap A/X and then sprint around without holding it if you’d like. That may cause a bit of additional stamina burn in combat, so I would also suggest removing the stamina cost for sprinting in combat. Every other combat action costs stamina, so I don’t think it will matter much if we get to sprint for free in combat.

With fully customizable controls, we’d also be able to map the toggle sprint to clicking the left stick, like in many other games. That would actually be my preferred option for toggling sprint. In that case, A/X could actually remain as a dedicated jump button while dodge would go on circle. So overall here’s my ideal controls (which I personally feel should be the default)

-A/X Hold: Jump near ledge

-L3 (left stick) Click: Toggles sprint/walk.

-B/Circle: Dodge/roll

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