Pestilence Zone visual effect

No rest for the wicked is normally very visually appealing and the environments are beautiful. During a pestilence outbreak we get this purple visual effect, which not only causes eye strain, but really detracts from the gorgeous and diverse levels. Clearing multiple zones becomes boring more quickly due to all of the normally well differentiated environments all feeling the same because of the lighting and pestilence effect.

2 Likes

Maybe instead of making everything purple and putting this strange moving blur all over the screen.. we could just do some contamination of the wildlife/corpses etc?

Yes, the visual representation of plagued zones needs an update. Purple outline does not look great and is busy for the eyes.

You are not the fitst one to mention this, but so far no changes were made.

We need more noise people!