Have sunk about 40 hours into end game now with a larger portion of that being pestilence zones. Currently it seems to clear the meter and spawn the pestilence zone boss you have to 100% clear some of the areas (going to call out the Shallows as the biggest culprit here). It can be incredibly frustrating getting the bar down to 3-5% and walking around not being able to find the last mob and not wanting to waste an effigy when you cleared the majority already.
Potential solutions:
- Could show enemies on the map that contribute to pestilence meter (can even do it below X% of meter if displaying it the entire time is not in line with design).
- Lower the requirement to spawn so not everything has to be full cleared, clearing 90% of a zone or so or putting more mobs in some areas. Back to the shallows example could stick mobs by the black trench main entrance or on some of the islands to the west to increase density and then lower the requirement.
- Third option could be have enemies perceive you below a certain pestilence threshold and come running. This one is probably not the best suited for the NRFTW style but other games have used it so thought I would include.
Overall a really fun update, I have been enjoying it a lot. Thanks for the work yall are doing.
- Bendle