After clocking in 303.5 hours and 86+ hours specifically on the Breach update**, I wanted to share some feedback and a suggestion based on my experience:
Observation:
- During repeated runs in Pestilence Outbreak areas, I was focused on locating blueprints for armors, many of which I have yet to discover.
- I assumed that outbreak zones were the most efficient method to farm these rare items.
- However, after several days of grinding, I found no new blueprints, which became quite frustrating.
- This led to the realization that the current item reward system lacks targeted farming options, making the process feel overly reliant on luck.
Suggestion:
- Introduce a burn mechanic where players can sacrifice specific items to influence outbreak rewards.
- Example Mechanic:
- Burning 3 or more blueprints** (or similar-category items) before starting or enhancing a Pestilence Outbreak would:
- Increase the chance of blueprint drops.
- Possibly grant multiple blueprints as a reward, tied to the category or quantity of items burned.
- Provide a more controlled and rewarding farming method for players looking for specific gear or item types.
This mechanic could:
- Make the grind feel more rewarding.
- Allow players to strategically farm for the items they need.
- Add a layer of intentionality and engagement to the outbreak system.