So, this game has a couple stats, that doesn’t really do much, but scaling with the weapons. To increase the variety in builds, i think they should add passives to those stats. HP - Fine as it is Stamina - Fine as it is Strength - Increase damage by x.xx% Dexterity - Increase attackspeed by x.xx% and slightly increase movenment speed Intelligence - Increase all damage done with abilities/runes Faith Increase focus regeneration and decrease the amount needed for casting runes Focus - Fine as it is. Equipment Load - Fine, could maybe add add movenment out of combat by x.xx%
I have had similar ideas to this, but the further i think about it the more radical my prefered changes would be. But first things first, your propositions are great and really similar to mine. For me it would be:
HP: leave it like it is
Stamina: leave it like it is
Strength: increase physical Dmg dealt with all sources
Dexterity: gives chance to crit (good old dex rpg staple) and increase backstab dmg (which kind of is already a crit)
Intelligence: increase all magical dmg (heat,cold,electric,plague) from all sources like equipment enchants, gems,oils and of course runes
Faith: Increase status effect effectiveness (burn, freeze, stagger, etc.)
equipment load: leave it as it is.
In addition i am leaning towards rather then adding those stats to the current weapon scaling i would rather replace them, and maybe even remove the stat requirements on weapon, they dont really add to the game in in my opinion.
Doing this would increase the build-diversity and boost creativity, someone could for example go a "mage-claymore"build by massively boosting heat on hit with enchant/gems/oils and spec for int to deal massive amount of Fire dmg on every hit or other fun stuff. of course thats already possible in kind of a way, but you have to lvl strength at the moment, and the majority of the dmg would probably still be physical due to the weapon scaling way better than the heat effects.