Parry, enchantments, crucible.. feedback/ideas after endgame (co-op during 25 hours)

I’ll try explain what are the problems, and why is everyone complaining:

  • There is no longer a satisfying moment when you have “completed a build” even if you max out a weapon with all the effects you want, and you do the same for the entire build, the exaltation doesn’t max out all effects now, instead it doubles stat at random, and so you will never have clean statics that are not influenced by RNG.

  • This system punishes players who want to customize their build. Having the aesthetic look you want is unfairly punished by the game, choosing the armor based on the effect is much easier than taking the armor you like and putting the effects you like on it. Spending months to get the effects you want on the weapon you want and the armor you want is an exaggerated amount of grind, especially when you can get an equally strong blind simply by exploiting what the RNG gives you.

  • Many players want to do more than one build, and have a well thought out build where your weapons and armor synergize, but right now doing even one of these builds is an incredibly slow process, and doing more than one is out of the question for 99% of players, even those who don’t have an infinite amount of free time.
    Many players want to change builds quite often, some every week, some every 3 days, some every day. These players who like to change and test can’t even consider that kind of farming just to have a complete build.

  • The Game has to respect my work (and my time). Getting what you want with RNG is not a matter of merit and hard work it’s just gambling.
    Imagine, you work for a month and at the end of the month you get your salary, but instead of it being agreed upon in advance, your employer spins the wheel and pays you based on what comes out.

    Working to get what I want can be satisfying but it is only on the condition that I know that my work is paid fairly, not that there is a possibility of that happening xD.

    Finding enchantments by rerolling doesn’t meet this criteria. The enchantment system doesn’t respect my work.

  • Stop thinking of a complete build as “Perfect Gear”. Using the word “perfect” to describe what is simply a well thought out build at the end of the game is ridiculous, makes it sound like as if I have to strive for perfection when in reality the build I’m looking for has nothing special about it other than the fact that it’s the one I like and want to use, and there isn’t a random effect I don’t want because of RNG.

  • The game is not balanced, If I want to play a certain way, for example I want to try a build that is based around the newly added crit, I want to include in my build all the crit-related effects I can, and effects that synergize with them. If the game is balanced correctly, I can make this build in a decent amount of time and then play the game normally, with a build that is powerful but doesn’t break the game. But in most cases, the game is not balanced and regardless of the build I choose, if make it thinking about synergies, the game breaks even on hard mode (and this is further accentuated by the new exaltation) (and I’ll point out to you that it’s easy to become op especially if you use the items that the game gives you instead of customizing your build).

There has been a lot of talk about this problem lately, and I continue to recommend everyone to read this topic: The RNG Problem, Enchantment System Vs Gem System (Refined)

Even though I wrote it before the rerolls were limited, It still works very well as a solution to the RNG problem.

The only thing I would like to specify is that even if the topic demonstrates that the gem system can completely replace the enchantment system, I think it would be a good idea to have both.

So as to maintain the roguelike aspect of the enchantments but at the same time have the security of the “advanced” gem system that I proposed in the topic.

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