[Ongoing] Mark items Favorite/Junk + buy back option

yeah,me too that’s so annoying (T-T

this. Absolutely this. RIP my perfectly infused Narwhal tusk!

buy back option should be considered if so many are facing this issue.

First
Get gud this is still a souls like
Second
Yeah, it should be added a buy back option

This topic has been merged (and will be merged into) in a less then desired state because of my rashness. I apologise. Future merges will be mostly done in chronological order, unless valid discussion calls for an unbroken chain of posts.

Silas

+1
I just minimized the game to post this suggestion. Thankfully I checked the forum first and saw that I am not the only one who wants this change. I am not in the endgame yet, but I have already acquired the Endless Climbing Ring. I am not going to wear it all the time and I also really do not want to lose it by accident.

As a side note, I do not think this ring is a good solution. It is obvious that most players will use it only when needed, and it is not difficult to obtain. It might be better to simply give this ability to endgame characters without all the hassle, or to remove this feature entirely.

Its just a placeholder ring for beginners :wink:

You are not expected to make use of it for very long, it has no purpose for battle which is what you want to build your character for and soon you will have enough stamina that climbing will never be an issue anymore.

I don’t recommend to keep it or switch to it constantly when you’re going to climb, don’t make the game harder for yourself!

I carry some valuable gear with me sometimes, for various reasons such as having just picked it up, items for max damage vs max survivability vs max experience gain, different quivers, etc.

However, as I pick up drops, it becomes difficult to manage, partially because the sorting is jank. This results in:

  • time wasted looking through gear 100 times per session
  • accidentally selling gear I wanted to keep

What I’d like to see in the game:

  • ability to turn “sort” off, and just have a static inventory like we do in every ARPG
  • when you put on a new piece of gear (from your inventory), the old gear (that you had in that slot) goes into the inventory slot the new gear was previously in. This way, your inventory isn’t jumping around.
  • Ability to mark items as “do not sell”
  • Ability to buy back items from merchants, ideally at a reasonable cost. Eg sold price +15%

Thanks in advance for your consideration

Just happened to me. Sometimes the “A” button double taps on its own and “auto” sells something with no way to recover the item. Feels bad.

One quality of life I think that could be really useful is to be able to get to mark items as junk and to favorite items so that we don’t accidentally sell/destroy any items that we would want to keep.

I just sold my weapon. It feels super bad. :frowning: Makes me wanna quit the game entirely.

Buy back and item sell protection/lock feature. Also mentioned here:

Small QoL suggestion from a day-one Early Access player (~60h played):

It would be great to have a way to mark items in the inventory (junk / for sale icon or tag).
After long, loot-heavy sessions, especially in co-op, it’s easy to forget what was meant to be sold later.

Simple change, big inventory QoL improvement.
Thanks!

I would like to suggest a lock button on your character’s gear. There are some many times I accidentally loot, try to look at gear. Then I don’t realize I switched it.

I would highly recommend a way to buy back items sold to the vendor, I have myself messed up countless times on items I have sold because they are all the same type and look identical.
Keep up the great work! This game ROCKS!

And also; the buyback should be available for 24h or less from the vendor!

Sometimes I just fast sell everything — click, ckick, click! This one get’s a vote!

Would be nice if we could favorite items we find on our travels. Basically you would be able to press a button to lock it in your inventory, preventing you from accidentally selling or discarding the item and pinning it to the top of your inventory.

hello love this game but our party need lock item in inventory for preservation for build .It happened more than once that we sold an item that we needed to change into a build. THX

Sometimes we find that valuable item that we spend hours the way we want, so that we do not run the risk of destroying or selling the item without wanting to add the option of locking the item in the inventory so that it cannot be destroyed or sold.

Hi, quick suggestion,

Tonight after a few farming sessions i went back to Sacrament to sell some loot. Trying to sell the top right item from my inventory, my controller went right one more time than anticipated, and as I was on autopilot mode, just selling stuff, I pressed A two times expecting to sell a random quiver, boom. My awesome exalted t16 bow is sold now. No buyback available, only tears. :frowning:

While i agree that it’s my fault, i should have went slower and should have been more careful, i must say that while it happened, it should not have been able to: I don’t see a single real world use case for being able to sell equiped items directly to vendors. IMO, you should only be able to sell items in your inventory, and if you want to sell something that you have equiped, you go ahead and unequip it before selling it to a NPC.

When you have an item equipped, it usually means that you like it / are using it. Having the ability to directly sell equipped items serves zero purpose, but allows for such sad scenarios to happen, and it should not. I think it would be good idea for the UI to only show your inventory, or to disable to sale of equipped items.

Game is still awesome btw, thanks Moon Studios for it :smiley: