It would be really nice to have some sort of on the ground indicator for heavy damage attacks. I can not count the amount of times I heard a scary noise then suddenly died to a leap/dash smack or a projectile/magick all the way from, full health. To be sure i understand this might cut into a hardcore kinda feel of the game and combat but may be as an optional toggle? It feel like shit dying off screen OHK. I have only myself to blame if i can see the mob and it attacks me and i dont dodge roll or parry or block but it’s a whole other things when i hear a scary noise and then i am just dead.
Suggestion: display an on the ground indicator where impending OHK attacks(with an off screen origin) will land if the source is not visible on screen so that one could dodge, run away parry/teleport…etc.
I think with spells it’s okay if they have clear line of sight, you get used to places where a caster/archer can be, but the jump attacks are ridiculous. I was attacked by one of the fat mace dudes who spawn near the place where you get the Mess Hall Key after you clear Mariner’s Keep while crossing the bridge to go back there. That mob teleported at least 3 screens away and through a solid wall to do that attack. This sort of thing should be entirely locked to line of sight and a reasonable distance
Enemies are extra aggressive as it is when you are fighting more than 1, but a charging or jumping enemy (often with zero sound effects,) is stupid and doesn’t feel good.
There are a few notable areas where this occurs, and there’s at least 1 specific room in the Crucible where as you’re vine climbing, and a MAGE uptop is often shooting at you from a stupid angle.
Climbing the quickly to avoid fireballs on wall, and as soon as you get to the top, depending on what spawned there, there could be a 2h Mace enemy performing a charge attack, or a sword/board performing a charge shield-slam tech. It’s un-dodgeable, and there’s no way to ‘hear’ something off-screen because mage is SPAMMING fireballs off-screen… These kind of CHESSY interactions feels so bad. Avoiding dmg has me just spamming dodge roll as soon as I climb the top to avoid some additional offscreen nonsense.
Other areas outside of the crucible do this too.
These kind of ambushes don’t feel good. The only reason that I’m avoiding dmg is because I KNOW the game is kinda broken in this aspect with combat to avoid nonsense dmg like this altogether by spamming dodge roll in these notable areas.
It feels like I’m playing NES 8 bit Ninja gaiden or Megaman game, and the minute you backtrack a centimeter to line up a jump and avoid falling into a pit, the tiny centimeter screen change respawns a mob instantly!