After playing for around 10 hours, sadly, I’m disappointed.
I’ll start with the good. The art is amazing. The combat is good most of the time. The first boss (the only one I have beaten) was really good.
Now, the bad. First, my biggest complaint, the enemies. Some are fine, but a lot of them deal insane amounts of damage, killing me in 2-3 hits. This, to me, is extremely frustrating. Also, fighting against multiple enemies at once feels awful. The enemies with ranged attacks are annoying at best to fight. Especially the crossbow enemies. From the time from the telegraph that they’re going to shoot, you have like half a second to dodge, which when up close to them it’s extremely hard to dodge. And, the way they dodge your attacks by dashing back is annoying.
Next, some smaller things. The durability system is annoying in a game where you die a lot. Having no regenerating heals is terrible, mainly when attempting a boss. Every few attempts you’ll need to go and get more healing items. And, although the system where the map changes when you leave an area is cool, I think it should only happen after you’ve beaten the area’s boss. Because every time I leave the nameless pass to go level up, when I come back the whole area is unmapped. Although I’m not actually sure if it’s changing, the map still gets greyed out. The curses that are sometimes put on weapons when you enchant them is a really annoying and poorly thought out system considering that you can’t remove enchantments. For example, I upgraded a new weapon a few times, used a lot of my materials, and then enchanted it. But, along with the few good effects, it also had an effect that reduced my stamina by a large amount. When I rest at one of the whispers, it should definitely refill health. I’ve gotten to the whisper right before a boss before with almost no health, so basically I have to just jump off the nearest cliff before entering the boss room so that I don’t have to use a healing item. The system where after upgrading or building something at the builder NPC you have to wait is garbage. I already had to get the materials, why do I have to wait an hour to upgrade my blacksmith too?
I also want to talk about the first 2 areas. When you get washed ashore, you need to explore until you find a weapon and the way to proceed. The issue is this weapon is terrible, and you don’t get a new one (at least I didn’t find one) for a while. The the fort nearby, the enemies are incredibly tanky and I was dying over and over again until I accidently fell off of the back wall of the fort and fell into a water source far below. I actually was not supposed to be here yet, but I didn’t know that at the time. Anyways, I found a sword down here that did double the damage that the stick I was using before was doing. I then died and spawned back up and was able to progress until I found the actual way down there. I think that this intro was extremely frustrating and not fun. The only way I was able to start having fun was by sequence breaking to get a better weapon.
Overall, I think it has a lot of potential but just has too much annoying stuff like what’s mentioned here. But, I still will be eagerly waiting for the full release. But until then, I think I’m done playing.