My feedback after 10 hours

After playing for around 10 hours, sadly, I’m disappointed.

I’ll start with the good. The art is amazing. The combat is good most of the time. The first boss (the only one I have beaten) was really good.

Now, the bad. First, my biggest complaint, the enemies. Some are fine, but a lot of them deal insane amounts of damage, killing me in 2-3 hits. This, to me, is extremely frustrating. Also, fighting against multiple enemies at once feels awful. The enemies with ranged attacks are annoying at best to fight. Especially the crossbow enemies. From the time from the telegraph that they’re going to shoot, you have like half a second to dodge, which when up close to them it’s extremely hard to dodge. And, the way they dodge your attacks by dashing back is annoying.

Next, some smaller things. The durability system is annoying in a game where you die a lot. Having no regenerating heals is terrible, mainly when attempting a boss. Every few attempts you’ll need to go and get more healing items. And, although the system where the map changes when you leave an area is cool, I think it should only happen after you’ve beaten the area’s boss. Because every time I leave the nameless pass to go level up, when I come back the whole area is unmapped. Although I’m not actually sure if it’s changing, the map still gets greyed out. The curses that are sometimes put on weapons when you enchant them is a really annoying and poorly thought out system considering that you can’t remove enchantments. For example, I upgraded a new weapon a few times, used a lot of my materials, and then enchanted it. But, along with the few good effects, it also had an effect that reduced my stamina by a large amount. When I rest at one of the whispers, it should definitely refill health. I’ve gotten to the whisper right before a boss before with almost no health, so basically I have to just jump off the nearest cliff before entering the boss room so that I don’t have to use a healing item. The system where after upgrading or building something at the builder NPC you have to wait is garbage. I already had to get the materials, why do I have to wait an hour to upgrade my blacksmith too?

I also want to talk about the first 2 areas. When you get washed ashore, you need to explore until you find a weapon and the way to proceed. The issue is this weapon is terrible, and you don’t get a new one (at least I didn’t find one) for a while. The the fort nearby, the enemies are incredibly tanky and I was dying over and over again until I accidently fell off of the back wall of the fort and fell into a water source far below. I actually was not supposed to be here yet, but I didn’t know that at the time. Anyways, I found a sword down here that did double the damage that the stick I was using before was doing. I then died and spawned back up and was able to progress until I found the actual way down there. I think that this intro was extremely frustrating and not fun. The only way I was able to start having fun was by sequence breaking to get a better weapon.

Overall, I think it has a lot of potential but just has too much annoying stuff like what’s mentioned here. But, I still will be eagerly waiting for the full release. But until then, I think I’m done playing.

Sorry to hear you had such a disappointing experience. There are many remedies to the issues you were having but when it comes down to it, this is an ARPG with a Souls-like difficulty. It’s meant to be challenging until you understand the mechanics. Once you do, a lot of the things you struggled with become easier to deal with.

I’d go into detail and help ya out but if you’re set on being done until full release (which is likely years away) then I’ll leave it at that and wish you luck on your return.

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This game is BRUTAL in the beginning! But go on Youtube and watch a level 30 max upgraded gear clear enemies as easy as nothing.
The game is extremely brutal and punishing in the start, but level up a bit, find a better weapon, learn to manage stamina, and soon you will be killing enemies easily. And it’s more satisfying knowing how these enemies used to beat you, but now you beat them.
The game also allows you to grind in several ways. One thing I often do on a new character is creating multiple realms, and keep killing the easier enemies + the first boss to get extra ichor for upgrades.
The game allows you to grind as much as you want before you progress to a harder area.

Start is rough but i disagree with the enemies, most of the fights are one on one unless you go like a madman and agro the whole area, but if that happens just pull back and regroup so to speak, run away dude, no shame in that, i do all the time and then i come back healed and ready to fight again hehehe.

The starter weapon on the beach is a great idea, since when you release the smith you can choose another, but the game forces you to experiment, maybe someone who thought of being a warrior prefered the staff and went mage instead.

Durability is a non issue now, one single repair powder and its all at max again, the heals i hope they change, but food is good for buffs and maybe heal over time, i like the idea of making our own healing itens, so if they add potions i hope we have to gather those components as well.

You enchant the weapon only when you have a spare and never upgrade the weapon before, you could ruin it by getting a purple with more damage, less focus, and so on. You just learned that the hard way it seens.

Whispers should not refil health imo, that would make the healing itens almost obsolete, you can just run away and get to a whisper. Fight one enemy and run away to refill and so on. Theres so much food in this game, you can even create another realm and farm there, not to mention the runes that heal, that will make you top your health after each battle with a little focus.

The timers are there to make you think which vendor to upgrade first, if you are a mage go for the enchanter, warrior the smith, although smith and woodworker give you better tools to gather materials faster and so on.
The timers are there to make the progression slower, nothing is instantaneous, i like this way, but if they change i hope they give me the option to keep those, i dont mind, but yes most people dont like it.

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Welcome to the Pain @Erebus :wink:

We’ve all had similar issues in the beginning and we know that there is a lot room for improvement. bu as a tip for the state right now : adapt your strategy and play the game the way it is designed to be played.

  • Don’t let them gank you when even one enemy is a challenge, lure one out or rush by if you have to. (which is also an interesting game mechanic)
  • Healing is balanced for the prepared. You can have nearly unlimited amount of heals but you need to craft them and they have a (bit too long of a) cooldown. (Maybe the smith can also top you up on 5 heal items or sth)
  • Enchant a weapon before you upgrade it. So you know it’s worth the time. Right now it makes more sense to bulk buy and enchant gear from the vendors to get the best gear possible. Expensive and quite clunky, but that is probably going to change
  • Everybody hates the wait timers, for upgrade mats or buildings. it’s a stupid idea and moon should change it (most downvotes on steam are about that)

I get why you want to reset the area after a boss kill and Moon should do better to make the game enjoyable now instead of giving us half assed game mechanics that don’t work because 80% of the rest to make that work is missing . (one would be to reduce the area reset timer, or a total reset like you mentioned, with a teleporter back to town after the boss kill)

I like the timers to be fair, i must be one of the few hehehe, they make sense, i dont want to see the construction or whatever that builder guy does be completed in a instant, its immersion breaking, at least for me.
Later on we will get access to the upper town, those stairs appear to be fixable, near the nameless pass bridge. They could make an animation of the changes, or pass the time sleeping, but that is currently clashing with their multiplayer coop plans i guess.

I have to say. I didn’t enjoy playing SnS or mage. I switched to greatsword (I have one with stamina regen) with a light equip load (some stam regen rings too) and it’s a lot more fun. what build are you playing?

I like my sword and shield, havent found a better weapon imo than the bloody sword, the running attack is great for closing in, the rune attack only costs 50 and with one parry i refill my focus bar, i didnt invest anything on it hehehe.
But since the EA released i played with everything, bow is fun after they changed the arrows for stamina instead of focus, rapier is awesome too, heavy attack goes out fast and cover some distance too.
Mage is a powerhouse, but since i dont like to run away all the time from enemies i usually have more fun playing fighter.

Basically what Brasil said. I’ve played almost every weapon in the game so far, certainly every weapon type. Almost at 200 hours with about 15 characters.

Bow is broken powerful with spreadshot

Rapier covers great distance and the heavies come out quick, borderline op with lifesteal due to rapid attacks

Mage abilities hit hard, though they got nerfed in this update. I was 1 shotting EK with staffs prior and now it takes 4-5 attacks instead…so still strong but weaker compared to bow atm

Heavy weapons I’ve had the least fun with. With enemies dashing out of range now I just don’t like spending a lot of time in an attack just to miss. But they do feel good when 5 dudes jump ya and you blender them.

Sword and Shield just feels good. It doesn’t shine in any one way exactly but it’s a jack of all trades, as it tends to be.