More City /village areas we can fight, clear and rebuild or secure for

So i am thinking will there be more areas that is not as open or landscape-based but actual cities/villages or monuments that the torns have overrun and we need to clear the city /village and secure for ppl to come over and make a small hub spawn there like the sacrament with basic shops ?,

and more, which will add more diversity to the game and make it fell more fulfilled hope ill get some replies about it,

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The NPCs in town mention at least two other towns, Havelsport and Tir, i dont know if they are on the island though, we dont have a world map yet.

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i hope its in and they will do something about it

There is a map of the island on the town square.

I’m gonna link this post, topic is irrelevant, but the post is relevant:

I think 11 & 9 are also cities/towns: Havensport and Tir.

And I remember reading on twitter that we can also go to the main island and capital later; or that it was planned.

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oh thanks for the info, also about the main island they said it will not be in the 1.0 release, its gonna be after the release

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According to what the devs posted about the game long ago, they really want to move away from small tiny cities, and put all of their city-related focuses into Sacrament, so i assume there wont be much of these

In particular heres a big writeup from thomas, about 1-2 years before the game’s announcement

Though, it does feel sacrament is currently quite short from the grandness described, and they change their plans frequently, so maybe theres a chance they add some smaller towns instead of focusing all their work on sacra?

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as we all, i can only speculate, but i feel like sacrament is far from being finished. for the amount of interactions that are possible right now, it is too big, and feels empty in some parts.

so i also feel like we will get more interactions within sacrament. like for example the training area, that mysterious elevator near that (the round one), the war room, the cemetery etc.

but we also see a large castle or mansion in the background when entering sacrament. so i feel that some form of other settlement or at least some larger landmarks will play a role as well.

but again, all speculation at this point.

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One of the bigger updates in the future will revolve around Sacrament because yeah, there’s obviously still a ton we want to introduce there. Our goal reg. towns is generally that we want to squeeze as much as we can out of each of those instead of having lots of smaller towns where you don’t have that many opportunities of interaction.

So stay tuned, we have a lot planned :slight_smile:

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Gotcha , Thanks For the Info

Thanks, but it would be better to have diversity In the environment and have extra places to fit in the scene,

BTW Excited About The Future of Wicked! Loving the Game :smiley:

Underwater Exploration When? :no_mouth: :sweat_smile:
also, Will there be any side bosses nonstory-based, which will be much harder to beat?

Yeah, I Saw a bug where the player explores more of the sacrament on the outskirts so yeah, you are correct, I am excited about it!